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Depot API & v4 (#298)
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
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@@ -68,13 +68,11 @@ class SaveManager {
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});
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}
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const newSave = await prisma.saveSlot.update({
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const newSaves = await prisma.saveSlot.updateManyAndReturn({
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where: {
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id: {
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userId,
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gameId,
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index,
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},
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userId,
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gameId,
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index,
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},
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data: {
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historyObjectIds: {
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@@ -86,6 +84,9 @@ class SaveManager {
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...(clientId && { lastUsedClientId: clientId }),
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},
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});
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const newSave = newSaves.at(0);
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if (!newSave)
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throw createError({ statusCode: 404, message: "Save not found" });
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const historyLimit = await applicationSettings.get("saveSlotHistoryLimit");
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if (newSave.historyObjectIds.length > historyLimit) {
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@@ -101,19 +102,20 @@ class SaveManager {
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await this.deleteObjectFromSave(gameId, userId, index, objectId);
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}
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await prisma.saveSlot.update({
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const { count } = await prisma.saveSlot.updateMany({
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where: {
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id: {
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userId,
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gameId,
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index,
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},
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userId,
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gameId,
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index,
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},
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data: {
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historyObjectIds: toKeepObjects,
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historyChecksums: toKeepHashes,
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},
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});
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if (count == 0) {
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throw createError({ statusCode: 404, message: "Save not found" });
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}
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}
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}
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}
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