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https://github.com/Drop-OSS/drop.git
synced 2026-07-24 00:42:51 +10:00
feat: launch options
This commit is contained in:
@@ -0,0 +1,31 @@
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<template>
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<div>
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<label for="launch" class="block text-sm/6 font-medium text-zinc-100"
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>Launch string template</label
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>
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<div class="mt-2">
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<input
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type="text"
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name="launch"
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id="launch"
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class="block w-full rounded-md bg-zinc-800 px-3 py-1.5 text-base text-zinc-100 outline-1 -outline-offset-1 outline-zinc-800 placeholder:text-zinc-400 focus:outline-2 focus:-outline-offset-2 focus:outline-blue-600 sm:text-sm/6"
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placeholder="{}"
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aria-describedby="launch-description"
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v-model="model!!.launchString"
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/>
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</div>
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<p class="mt-2 text-sm text-zinc-400" id="launch-description">
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Override the launch string. Passed to system's default shell, and replaces
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"{}" with the command to start the game.
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<span class="font-semibold text-zinc-200"
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>Leaving it blank will cause the game not to start.</span
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>
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</p>
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</div>
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</template>
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<script setup lang="ts">
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import type { FrontendGameConfiguration } from "~/composables/game";
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const model = defineModel<FrontendGameConfiguration>();
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</script>
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@@ -0,0 +1,122 @@
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<template>
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<ModalTemplate size-class="max-w-4xl" v-model="open">
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<template #default>
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<div class="flex flex-row gap-x-4">
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<nav class="flex flex-1 flex-col" aria-label="Sidebar">
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<ul role="list" class="-mx-2 space-y-1">
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<li v-for="(tab, tabIdx) in tabs" :key="tab.name">
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<button
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@click="() => (currentTabIndex = tabIdx)"
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:class="[
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tabIdx == currentTabIndex
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? 'bg-zinc-800 text-zinc-100'
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: 'text-zinc-400 hover:bg-zinc-800 hover:text-zinc-100',
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'transition w-full group flex gap-x-3 rounded-md p-2 text-sm/6 font-semibold',
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]"
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>
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<component
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:is="tab.icon"
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:class="[
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tabIdx == currentTabIndex
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? 'text-zinc-100'
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: 'text-gray-400 group-hover:text-zinc-100',
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'size-6 shrink-0',
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]"
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aria-hidden="true"
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/>
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{{ tab.name }}
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</button>
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</li>
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</ul>
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</nav>
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<div class="border-l-2 border-zinc-800 w-full grow pl-4">
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<component
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v-model="configuration"
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:is="tabs[currentTabIndex]?.page"
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/>
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</div>
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</div>
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<div v-if="saveError" class="mt-5 rounded-md bg-red-600/10 p-4">
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<div class="flex">
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<div class="flex-shrink-0">
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<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
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</div>
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<div class="ml-3">
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<h3 class="text-sm font-medium text-red-600">
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{{ saveError }}
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</h3>
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</div>
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</div>
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</div>
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</template>
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<template #buttons>
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<LoadingButton
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@click="() => save()"
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:loading="saveLoading"
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type="submit"
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class="ml-2 w-full sm:w-fit"
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>
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Save
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</LoadingButton>
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<button
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@click="() => (open = false)"
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type="button"
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class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
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ref="cancelButtonRef"
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>
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Cancel
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</button>
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</template>
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</ModalTemplate>
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</template>
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<script setup lang="ts">
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import type { Component } from "vue";
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import {
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RocketLaunchIcon,
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ServerIcon,
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TrashIcon,
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XCircleIcon,
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} from "@heroicons/vue/20/solid";
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import Launch from "./GameOptions/Launch.vue";
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import type { FrontendGameConfiguration } from "~/composables/game";
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import { invoke } from "@tauri-apps/api/core";
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const open = defineModel<boolean>();
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const props = defineProps<{ gameId: string }>();
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const game = await useGame(props.gameId);
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const configuration: Ref<FrontendGameConfiguration> = ref({
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launchString: game.version!!.launchCommandTemplate,
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});
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const tabs: Array<{ name: string; icon: Component; page: Component }> = [
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{
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name: "Launch",
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icon: RocketLaunchIcon,
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page: Launch,
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},
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{
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name: "Storage",
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icon: ServerIcon,
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page: h("div"),
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},
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];
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const currentTabIndex = ref(0);
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const saveLoading = ref(false);
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const saveError = ref<undefined | string>();
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async function save() {
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saveLoading.value = true;
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try {
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await invoke("update_game_configuration", {
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gameId: game.game.id,
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options: configuration.value,
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});
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open.value = false;
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} catch (e) {
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saveError.value = (e as unknown as string).toString();
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}
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saveLoading.value = false;
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}
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</script>
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@@ -1,33 +1,75 @@
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<template>
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<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
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<div class="inline-flex divide-x divide-zinc-900">
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<button type="button" @click="() => buttonActions[props.status.type]()" :class="[
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styles[props.status.type],
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showDropdown ? 'rounded-l-md' : 'rounded-md',
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'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]">
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<component :is="buttonIcons[props.status.type]" class="-mr-0.5 size-5" aria-hidden="true" />
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<button
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type="button"
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@click="() => buttonActions[props.status.type]()"
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:class="[
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styles[props.status.type],
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showDropdown ? 'rounded-l-md' : 'rounded-md',
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'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]"
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>
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<component
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:is="buttonIcons[props.status.type]"
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class="-mr-0.5 size-5"
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aria-hidden="true"
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/>
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{{ buttonNames[props.status.type] }}
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</button>
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<Menu v-if="showDropdown" as="div" class="relative inline-block text-left grow">
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<Menu
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v-if="showDropdown"
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as="div"
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class="relative inline-block text-left grow"
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>
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<div class="h-full">
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<MenuButton :class="[
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styles[props.status.type],
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'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
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'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2'
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]">
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<MenuButton
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:class="[
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styles[props.status.type],
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'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
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'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]"
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>
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<ChevronDownIcon class="size-5" aria-hidden="true" />
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</MenuButton>
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</div>
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<transition enter-active-class="transition ease-out duration-100" enter-from-class="transform opacity-0 scale-95"
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enter-to-class="transform opacity-100 scale-100" leave-active-class="transition ease-in duration-75"
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leave-from-class="transform opacity-100 scale-100" leave-to-class="transform opacity-0 scale-95">
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<transition
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enter-active-class="transition ease-out duration-100"
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enter-from-class="transform opacity-0 scale-95"
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enter-to-class="transform opacity-100 scale-100"
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leave-active-class="transition ease-in duration-75"
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leave-from-class="transform opacity-100 scale-100"
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leave-to-class="transform opacity-0 scale-95"
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>
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<MenuItems
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class="absolute right-0 z-50 mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
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class="absolute right-0 z-[500] mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none"
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>
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<div class="py-1">
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<MenuItem v-slot="{ active }">
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<button @click="() => emit('uninstall')"
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:class="[active ? 'bg-zinc-800 text-zinc-100 outline-none' : 'text-zinc-400', 'w-full block px-4 py-2 text-sm inline-flex justify-between']">
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<button
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@click="() => emit('options')"
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:class="[
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active
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? 'bg-zinc-800 text-zinc-100 outline-none'
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: 'text-zinc-400',
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'w-full block px-4 py-2 text-sm inline-flex justify-between',
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]"
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>
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Options
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<Cog6ToothIcon class="size-5" />
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</button>
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</MenuItem>
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<MenuItem v-slot="{ active }">
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<button
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@click="() => emit('uninstall')"
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:class="[
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active
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? 'bg-zinc-800 text-zinc-100 outline-none'
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: 'text-zinc-400',
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'w-full block px-4 py-2 text-sm inline-flex justify-between',
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]"
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>
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Uninstall
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<TrashIcon class="size-5" />
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</button>
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@@ -45,13 +87,13 @@ import {
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ChevronDownIcon,
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PlayIcon,
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QueueListIcon,
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TrashIcon,
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WrenchIcon,
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} from "@heroicons/vue/20/solid";
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import type { Component } from "vue";
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import { GameStatusEnum, type GameStatus } from "~/types.js";
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import { Menu, MenuButton, MenuItem, MenuItems } from '@headlessui/vue'
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import { Menu, MenuButton, MenuItem, MenuItems } from "@headlessui/vue";
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import { Cog6ToothIcon, TrashIcon } from "@heroicons/vue/24/outline";
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const props = defineProps<{ status: GameStatus }>();
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const emit = defineEmits<{
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@@ -60,19 +102,32 @@ const emit = defineEmits<{
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(e: "queue"): void;
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(e: "uninstall"): void;
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(e: "kill"): void;
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(e: "options"): void;
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}>();
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const showDropdown = computed(() => props.status.type === GameStatusEnum.Installed || props.status.type === GameStatusEnum.SetupRequired);
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const showDropdown = computed(
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() =>
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props.status.type === GameStatusEnum.Installed ||
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props.status.type === GameStatusEnum.SetupRequired
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);
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const styles: { [key in GameStatusEnum]: string } = {
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[GameStatusEnum.Remote]: "bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
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[GameStatusEnum.Queued]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Downloading]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.SetupRequired]: "bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600 hover:bg-yellow-500",
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[GameStatusEnum.Installed]: "bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600 hover:bg-green-500",
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[GameStatusEnum.Updating]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Uninstalling]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Running]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700"
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[GameStatusEnum.Remote]:
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"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
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[GameStatusEnum.Queued]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Downloading]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.SetupRequired]:
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"bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600 hover:bg-yellow-500",
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[GameStatusEnum.Installed]:
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"bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600 hover:bg-green-500",
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[GameStatusEnum.Updating]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Uninstalling]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Running]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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};
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const buttonNames: { [key in GameStatusEnum]: string } = {
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@@ -83,7 +138,7 @@ const buttonNames: { [key in GameStatusEnum]: string } = {
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[GameStatusEnum.Installed]: "Play",
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[GameStatusEnum.Updating]: "Updating",
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[GameStatusEnum.Uninstalling]: "Uninstalling",
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[GameStatusEnum.Running]: "Stop"
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[GameStatusEnum.Running]: "Stop",
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};
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const buttonIcons: { [key in GameStatusEnum]: Component } = {
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@@ -94,7 +149,7 @@ const buttonIcons: { [key in GameStatusEnum]: Component } = {
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[GameStatusEnum.Installed]: PlayIcon,
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[GameStatusEnum.Updating]: ArrowDownTrayIcon,
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[GameStatusEnum.Uninstalling]: TrashIcon,
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[GameStatusEnum.Running]: PlayIcon
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[GameStatusEnum.Running]: PlayIcon,
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};
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const buttonActions: { [key in GameStatusEnum]: () => void } = {
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@@ -104,7 +159,7 @@ const buttonActions: { [key in GameStatusEnum]: () => void } = {
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[GameStatusEnum.SetupRequired]: () => emit("launch"),
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[GameStatusEnum.Installed]: () => emit("launch"),
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[GameStatusEnum.Updating]: () => emit("queue"),
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[GameStatusEnum.Uninstalling]: () => { },
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[GameStatusEnum.Running]: () => emit("kill")
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[GameStatusEnum.Uninstalling]: () => {},
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[GameStatusEnum.Running]: () => emit("kill"),
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};
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</script>
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