slight patch to rename query to be more consistent

This commit is contained in:
DecDuck
2024-10-23 12:13:30 +11:00
parent 3dd6062af4
commit 7f4db0c1dc
2 changed files with 9 additions and 4 deletions

View File

@ -6,14 +6,14 @@ import libraryManager from "~/server/internal/library";
const chunkSize = 1024 * 1024 * 64; const chunkSize = 1024 * 1024 * 64;
export default defineClientEventHandler(async (h3) => { export default defineEventHandler(async (h3) => {
const query = getQuery(h3); const query = getQuery(h3);
const gameId = query.id?.toString(); const gameId = query.id?.toString();
const versionName = query.versionName?.toString(); const versionName = query.version?.toString();
const filename = query.name?.toString(); const filename = query.name?.toString();
const chunkIndex = parseInt(query.chunk?.toString() ?? "?"); const chunkIndex = parseInt(query.chunk?.toString() ?? "?");
if (!gameId || !versionName || !filename || !Number.isNaN(chunkIndex)) if (!gameId || !versionName || !filename || Number.isNaN(chunkIndex))
throw createError({ throw createError({
statusCode: 400, statusCode: 400,
statusMessage: "Invalid chunk arguments", statusMessage: "Invalid chunk arguments",
@ -30,7 +30,11 @@ export default defineClientEventHandler(async (h3) => {
if (!game) if (!game)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" }); throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
const versionDir = path.join(libraryManager.fetchLibraryPath(), versionName); const versionDir = path.join(
libraryManager.fetchLibraryPath(),
game.libraryBasePath,
versionName,
);
if (!fs.existsSync(versionDir)) if (!fs.existsSync(versionDir))
throw createError({ throw createError({
statusCode: 400, statusCode: 400,

View File

@ -66,6 +66,7 @@ export function defineClientEventHandler<T>(handler: EventHandlerFunction<T>) {
default: default:
throw createError({ throw createError({
statusCode: 403, statusCode: 403,
statusMessage: "No authentication",
}); });
} }