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slight patch to rename query to be more consistent
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@ -6,14 +6,14 @@ import libraryManager from "~/server/internal/library";
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const chunkSize = 1024 * 1024 * 64;
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export default defineClientEventHandler(async (h3) => {
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export default defineEventHandler(async (h3) => {
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const query = getQuery(h3);
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const gameId = query.id?.toString();
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const versionName = query.versionName?.toString();
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const versionName = query.version?.toString();
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const filename = query.name?.toString();
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const chunkIndex = parseInt(query.chunk?.toString() ?? "?");
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if (!gameId || !versionName || !filename || !Number.isNaN(chunkIndex))
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if (!gameId || !versionName || !filename || Number.isNaN(chunkIndex))
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid chunk arguments",
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@ -30,7 +30,11 @@ export default defineClientEventHandler(async (h3) => {
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if (!game)
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
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const versionDir = path.join(libraryManager.fetchLibraryPath(), versionName);
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const versionDir = path.join(
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libraryManager.fetchLibraryPath(),
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game.libraryBasePath,
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versionName,
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);
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if (!fs.existsSync(versionDir))
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throw createError({
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statusCode: 400,
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@ -66,6 +66,7 @@ export function defineClientEventHandler<T>(handler: EventHandlerFunction<T>) {
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default:
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throw createError({
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statusCode: 403,
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statusMessage: "No authentication",
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});
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}
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