mirror of
https://github.com/Drop-OSS/drop.git
synced 2025-11-14 16:51:15 +10:00
Store overhaul (#142)
* feat: small library tweaks + company page * feat: new store view * fix: ci merge error * feat: add genres to store page * feat: sorting * feat: lock game/version imports while their tasks are running * feat: feature games * feat: tag based filtering * fix: make tags alphabetical * refactor: move a bunch of i18n to common * feat: add localizations for everything * fix: title description on panel * fix: feature carousel text * fix: i18n footer strings * feat: add tag page * fix: develop merge * feat: offline games support (don't error out if provider throws) * feat: tag management * feat: show library next to game import + small fixes * feat: most of the company and tag managers * feat: company text field editing * fix: small fixes + tsgo experiemental * feat: upload icon and banner * feat: store infinite scrolling and bulk import mode * fix: lint * fix: add drop-base to prettier ignore
This commit is contained in:
51
server/api/v1/admin/company/[id]/banner.post.ts
Normal file
51
server/api/v1/admin/company/[id]/banner.post.ts
Normal file
@ -0,0 +1,51 @@
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import objectHandler from "~/server/internal/objects";
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import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const companyId = getRouterParam(h3, "id")!;
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const company = await prisma.company.findUnique({
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where: {
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id: companyId,
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},
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});
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if (!company)
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throw createError({ statusCode: 400, statusMessage: "Invalid company id" });
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const result = await handleFileUpload(h3, {}, ["internal:read"], 1);
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if (!result)
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throw createError({
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statusCode: 400,
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statusMessage: "File upload required (multipart form)",
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});
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const [ids, , pull, dump] = result;
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const id = ids.at(0);
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if (!id)
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throw createError({
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statusCode: 400,
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statusMessage: "Upload at least one file.",
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});
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try {
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await objectHandler.deleteAsSystem(company.mBannerObjectId);
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await prisma.company.update({
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where: {
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id: companyId,
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},
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data: {
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mBannerObjectId: id,
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},
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});
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await pull();
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} catch {
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await dump();
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}
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return { id: id };
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});
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37
server/api/v1/admin/company/[id]/game.delete.ts
Normal file
37
server/api/v1/admin/company/[id]/game.delete.ts
Normal file
@ -0,0 +1,37 @@
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import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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const GameDelete = type({
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id: "string",
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}).configure(throwingArktype);
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const companyId = getRouterParam(h3, "id")!;
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const body = await readDropValidatedBody(h3, GameDelete);
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await prisma.game.update({
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where: {
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id: body.id,
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},
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data: {
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publishers: {
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disconnect: {
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id: companyId,
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},
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},
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developers: {
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disconnect: {
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id: companyId,
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},
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},
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},
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});
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return;
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});
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37
server/api/v1/admin/company/[id]/game.patch.ts
Normal file
37
server/api/v1/admin/company/[id]/game.patch.ts
Normal file
@ -0,0 +1,37 @@
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import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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const GamePatch = type({
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action: "'developed' | 'published'",
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enabled: "boolean",
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id: "string",
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}).configure(throwingArktype);
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const companyId = getRouterParam(h3, "id")!;
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const body = await readDropValidatedBody(h3, GamePatch);
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const action = body.action === "developed" ? "developers" : "publishers";
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const actionType = body.enabled ? "connect" : "disconnect";
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await prisma.game.update({
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where: {
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id: body.id,
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},
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data: {
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[action]: {
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[actionType]: {
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id: companyId,
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},
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},
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},
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});
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return;
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});
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69
server/api/v1/admin/company/[id]/game.post.ts
Normal file
69
server/api/v1/admin/company/[id]/game.post.ts
Normal file
@ -0,0 +1,69 @@
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import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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const GamePost = type({
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published: "boolean",
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developed: "boolean",
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id: "string",
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}).configure(throwingArktype);
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const companyId = getRouterParam(h3, "id")!;
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const body = await readDropValidatedBody(h3, GamePost);
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if (!body.published && !body.developed)
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throw createError({
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statusCode: 400,
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statusMessage: "Must be related (either developed or published).",
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});
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const publisherConnect = body.published
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? {
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publishers: {
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connect: {
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id: companyId,
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},
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},
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}
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: undefined;
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const developerConnect = body.developed
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? {
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developers: {
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connect: {
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id: companyId,
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},
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},
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}
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: undefined;
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const game = await prisma.game.update({
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where: {
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id: body.id,
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},
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data: {
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...publisherConnect,
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...developerConnect,
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},
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include: {
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publishers: {
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select: {
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id: true,
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},
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},
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developers: {
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select: {
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id: true,
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},
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},
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},
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});
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return game;
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});
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51
server/api/v1/admin/company/[id]/icon.post.ts
Normal file
51
server/api/v1/admin/company/[id]/icon.post.ts
Normal file
@ -0,0 +1,51 @@
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import objectHandler from "~/server/internal/objects";
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import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const companyId = getRouterParam(h3, "id")!;
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const company = await prisma.company.findUnique({
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where: {
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id: companyId,
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},
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});
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if (!company)
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throw createError({ statusCode: 400, statusMessage: "Invalid company id" });
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const result = await handleFileUpload(h3, {}, ["internal:read"], 1);
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if (!result)
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throw createError({
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statusCode: 400,
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statusMessage: "File upload required (multipart form)",
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});
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||||
|
||||
const [ids, , pull, dump] = result;
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const id = ids.at(0);
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if (!id)
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throw createError({
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statusCode: 400,
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statusMessage: "Upload at least one file.",
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});
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try {
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await objectHandler.deleteAsSystem(company.mLogoObjectId);
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await prisma.company.update({
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where: {
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id: companyId,
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},
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data: {
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mLogoObjectId: id,
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},
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});
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await pull();
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} catch {
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await dump();
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}
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return { id: id };
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});
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14
server/api/v1/admin/company/[id]/index.delete.ts
Normal file
14
server/api/v1/admin/company/[id]/index.delete.ts
Normal file
@ -0,0 +1,14 @@
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["company:delete"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const id = getRouterParam(h3, "id")!;
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const company = await prisma.company.deleteMany({ where: { id } });
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if (company.count == 0)
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throw createError({ statusCode: 404, statusMessage: "Company not found" });
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return;
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});
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54
server/api/v1/admin/company/[id]/index.get.ts
Normal file
54
server/api/v1/admin/company/[id]/index.get.ts
Normal file
@ -0,0 +1,54 @@
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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|
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["company:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
|
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const id = getRouterParam(h3, "id")!;
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|
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const company = await prisma.company.findUnique({
|
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where: { id },
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include: {
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published: {
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select: {
|
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id: true,
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},
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},
|
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developed: {
|
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select: {
|
||||
id: true,
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},
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||||
},
|
||||
},
|
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});
|
||||
if (!company)
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throw createError({ statusCode: 404, statusMessage: "Company not found" });
|
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const games = await prisma.game.findMany({
|
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where: {
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OR: [
|
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{
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developers: {
|
||||
some: {
|
||||
id: company.id,
|
||||
},
|
||||
},
|
||||
},
|
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{
|
||||
publishers: {
|
||||
some: {
|
||||
id: company.id,
|
||||
},
|
||||
},
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||||
},
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||||
],
|
||||
},
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distinct: ["id"],
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||||
});
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||||
const companyFlatten = {
|
||||
...company,
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developed: company.developed.map((e) => e.id),
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published: company.published.map((e) => e.id),
|
||||
};
|
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return { company: companyFlatten, games };
|
||||
});
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23
server/api/v1/admin/company/[id]/index.patch.ts
Normal file
23
server/api/v1/admin/company/[id]/index.patch.ts
Normal file
@ -0,0 +1,23 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const body = await readBody(h3);
|
||||
const id = getRouterParam(h3, "id")!;
|
||||
|
||||
const restOfTheBody = { ...body };
|
||||
delete restOfTheBody["id"];
|
||||
|
||||
const newObj = await prisma.company.update({
|
||||
where: {
|
||||
id: id,
|
||||
},
|
||||
data: restOfTheBody,
|
||||
// I would put a select here, but it would be based on the body, and muck up the types
|
||||
});
|
||||
|
||||
return newObj;
|
||||
});
|
||||
10
server/api/v1/admin/company/index.get.ts
Normal file
10
server/api/v1/admin/company/index.get.ts
Normal file
@ -0,0 +1,10 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["company:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const companies = await prisma.company.findMany({});
|
||||
return companies;
|
||||
});
|
||||
@ -1,17 +1,11 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
export default defineEventHandler<{ query: { id: string } }>(async (h3) => {
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["game:delete"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const query = getQuery(h3);
|
||||
const gameId = query.id?.toString();
|
||||
if (!gameId)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: "Missing id in query",
|
||||
});
|
||||
const gameId = getRouterParam(h3, "id")!;
|
||||
|
||||
await prisma.game.delete({
|
||||
where: {
|
||||
40
server/api/v1/admin/game/[id]/index.get.ts
Normal file
40
server/api/v1/admin/game/[id]/index.get.ts
Normal file
@ -0,0 +1,40 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
import libraryManager from "~/server/internal/library";
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const gameId = getRouterParam(h3, "id")!;
|
||||
|
||||
const game = await prisma.game.findUnique({
|
||||
where: {
|
||||
id: gameId,
|
||||
},
|
||||
include: {
|
||||
versions: {
|
||||
orderBy: {
|
||||
versionIndex: "asc",
|
||||
},
|
||||
select: {
|
||||
versionIndex: true,
|
||||
versionName: true,
|
||||
platform: true,
|
||||
delta: true,
|
||||
},
|
||||
},
|
||||
tags: true,
|
||||
},
|
||||
});
|
||||
|
||||
if (!game || !game.libraryId)
|
||||
throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
|
||||
|
||||
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
|
||||
game.libraryId,
|
||||
game.libraryPath,
|
||||
);
|
||||
|
||||
return { game, unimportedVersions };
|
||||
});
|
||||
@ -6,9 +6,7 @@ export default defineEventHandler(async (h3) => {
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const body = await readBody(h3);
|
||||
const id = body.id;
|
||||
if (!id)
|
||||
throw createError({ statusCode: 400, statusMessage: "Missing id in body" });
|
||||
const id = getRouterParam(h3, "id")!;
|
||||
|
||||
const restOfTheBody = { ...body };
|
||||
delete restOfTheBody["id"];
|
||||
@ -14,6 +14,8 @@ export default defineEventHandler(async (h3) => {
|
||||
statusMessage: "This endpoint requires multipart form data.",
|
||||
});
|
||||
|
||||
const gameId = getRouterParam(h3, "id")!;
|
||||
|
||||
const uploadResult = await handleFileUpload(h3, {}, ["internal:read"], 1);
|
||||
if (!uploadResult)
|
||||
throw createError({
|
||||
@ -28,7 +30,6 @@ export default defineEventHandler(async (h3) => {
|
||||
// handleFileUpload reads the rest of the options for us.
|
||||
const name = options.name;
|
||||
const description = options.description;
|
||||
const gameId = options.id;
|
||||
|
||||
const updateModel: Prisma.GameUpdateInput = {
|
||||
mName: name,
|
||||
29
server/api/v1/admin/game/[id]/tags.patch.ts
Normal file
29
server/api/v1/admin/game/[id]/tags.patch.ts
Normal file
@ -0,0 +1,29 @@
|
||||
import { type } from "arktype";
|
||||
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
const PatchTags = type({
|
||||
tags: "string[]",
|
||||
}).configure(throwingArktype);
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const body = await readDropValidatedBody(h3, PatchTags);
|
||||
const id = getRouterParam(h3, "id")!;
|
||||
|
||||
await prisma.game.update({
|
||||
where: {
|
||||
id,
|
||||
},
|
||||
data: {
|
||||
tags: {
|
||||
connect: body.tags.map((e) => ({ id: e })),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
return;
|
||||
});
|
||||
@ -1,45 +1,16 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
import libraryManager from "~/server/internal/library";
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const query = getQuery(h3);
|
||||
const gameId = query.id?.toString();
|
||||
if (!gameId)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
statusMessage: "Missing id in query",
|
||||
});
|
||||
|
||||
const game = await prisma.game.findUnique({
|
||||
where: {
|
||||
id: gameId,
|
||||
},
|
||||
include: {
|
||||
versions: {
|
||||
orderBy: {
|
||||
versionIndex: "asc",
|
||||
},
|
||||
select: {
|
||||
versionIndex: true,
|
||||
versionName: true,
|
||||
platform: true,
|
||||
delta: true,
|
||||
},
|
||||
},
|
||||
return await prisma.game.findMany({
|
||||
select: {
|
||||
id: true,
|
||||
mName: true,
|
||||
mShortDescription: true,
|
||||
mIconObjectId: true,
|
||||
},
|
||||
});
|
||||
|
||||
if (!game || !game.libraryId)
|
||||
throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
|
||||
|
||||
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
|
||||
game.libraryId,
|
||||
game.libraryPath,
|
||||
);
|
||||
|
||||
return { game, unimportedVersions };
|
||||
});
|
||||
|
||||
@ -5,10 +5,13 @@ export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["import:game:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const unimportedGames = await libraryManager.fetchAllUnimportedGames();
|
||||
const unimportedGames = await libraryManager.fetchUnimportedGames();
|
||||
const libraries = Object.fromEntries(
|
||||
(await libraryManager.fetchLibraries()).map((e) => [e.id, e]),
|
||||
);
|
||||
const iterableUnimportedGames = Object.entries(unimportedGames)
|
||||
.map(([libraryId, gameArray]) =>
|
||||
gameArray.map((e) => ({ game: e, library: libraryId })),
|
||||
gameArray.map((e) => ({ game: e, library: libraries[libraryId] })),
|
||||
)
|
||||
.flat();
|
||||
return { unimportedGames: iterableUnimportedGames };
|
||||
|
||||
@ -5,7 +5,7 @@ export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["library:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const unimportedGames = await libraryManager.fetchAllUnimportedGames();
|
||||
const unimportedGames = await libraryManager.fetchUnimportedGames();
|
||||
const games = await libraryManager.fetchGamesWithStatus();
|
||||
|
||||
// Fetch other library data here
|
||||
|
||||
@ -1,13 +0,0 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import { applicationSettings } from "~/server/internal/config/application-configuration";
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.getUserACL(h3, ["settings:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const showGamePanelTextDecoration = await applicationSettings.get(
|
||||
"showGamePanelTextDecoration",
|
||||
);
|
||||
|
||||
return { showGamePanelTextDecoration };
|
||||
});
|
||||
14
server/api/v1/admin/tags/[id]/index.delete.ts
Normal file
14
server/api/v1/admin/tags/[id]/index.delete.ts
Normal file
@ -0,0 +1,14 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["tags:delete"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const id = getRouterParam(h3, "id")!;
|
||||
|
||||
const tag = await prisma.gameTag.deleteMany({ where: { id } });
|
||||
if (tag.count == 0)
|
||||
throw createError({ statusCode: 404, statusMessage: "Tag not found" });
|
||||
return;
|
||||
});
|
||||
10
server/api/v1/admin/tags/index.get.ts
Normal file
10
server/api/v1/admin/tags/index.get.ts
Normal file
@ -0,0 +1,10 @@
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["tags:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const tags = await prisma.gameTag.findMany({ orderBy: { name: "asc" } });
|
||||
return tags;
|
||||
});
|
||||
22
server/api/v1/admin/tags/index.post.ts
Normal file
22
server/api/v1/admin/tags/index.post.ts
Normal file
@ -0,0 +1,22 @@
|
||||
import { type } from "arktype";
|
||||
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
|
||||
import aclManager from "~/server/internal/acls";
|
||||
import prisma from "~/server/internal/db/database";
|
||||
|
||||
const CreateTag = type({
|
||||
name: "string",
|
||||
}).configure(throwingArktype);
|
||||
|
||||
export default defineEventHandler(async (h3) => {
|
||||
const allowed = await aclManager.allowSystemACL(h3, ["tags:read"]);
|
||||
if (!allowed) throw createError({ statusCode: 403 });
|
||||
|
||||
const body = await readDropValidatedBody(h3, CreateTag);
|
||||
|
||||
const tag = await prisma.gameTag.create({
|
||||
data: {
|
||||
...body,
|
||||
},
|
||||
});
|
||||
return tag;
|
||||
});
|
||||
Reference in New Issue
Block a user