Store overhaul (#142)

* feat: small library tweaks + company page

* feat: new store view

* fix: ci merge error

* feat: add genres to store page

* feat: sorting

* feat: lock game/version imports while their tasks are running

* feat: feature games

* feat: tag based filtering

* fix: make tags alphabetical

* refactor: move a bunch of i18n to common

* feat: add localizations for everything

* fix: title description on panel

* fix: feature carousel text

* fix: i18n footer strings

* feat: add tag page

* fix: develop merge

* feat: offline games support (don't error out if provider throws)

* feat: tag management

* feat: show library next to game import + small fixes

* feat: most of the company and tag managers

* feat: company text field editing

* fix: small fixes + tsgo experiemental

* feat: upload icon and banner

* feat: store infinite scrolling and bulk import mode

* fix: lint

* fix: add drop-base to prettier ignore
This commit is contained in:
DecDuck
2025-07-30 13:40:49 +10:00
committed by GitHub
parent 1ae051f066
commit 8363de2eed
97 changed files with 3506 additions and 524 deletions

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@ -0,0 +1,17 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:delete"]);
if (!allowed) throw createError({ statusCode: 403 });
const gameId = getRouterParam(h3, "id")!;
await prisma.game.delete({
where: {
id: gameId,
},
});
return {};
});

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import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const gameId = getRouterParam(h3, "id")!;
const game = await prisma.game.findUnique({
where: {
id: gameId,
},
include: {
versions: {
orderBy: {
versionIndex: "asc",
},
select: {
versionIndex: true,
versionName: true,
platform: true,
delta: true,
},
},
tags: true,
},
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
game.libraryId,
game.libraryPath,
);
return { game, unimportedVersions };
});

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import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readBody(h3);
const id = getRouterParam(h3, "id")!;
const restOfTheBody = { ...body };
delete restOfTheBody["id"];
const newObj = await prisma.game.update({
where: {
id: id,
},
data: restOfTheBody,
// I would put a select here, but it would be based on the body, and muck up the types
});
return newObj;
});

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import type { Prisma } from "~/prisma/client/client";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const form = await readMultipartFormData(h3);
if (!form)
throw createError({
statusCode: 400,
statusMessage: "This endpoint requires multipart form data.",
});
const gameId = getRouterParam(h3, "id")!;
const uploadResult = await handleFileUpload(h3, {}, ["internal:read"], 1);
if (!uploadResult)
throw createError({
statusCode: 400,
statusMessage: "Failed to upload file",
});
const [ids, options, pull, dump] = uploadResult;
const id = ids.at(0);
// handleFileUpload reads the rest of the options for us.
const name = options.name;
const description = options.description;
const updateModel: Prisma.GameUpdateInput = {
mName: name,
mShortDescription: description,
};
// handle if user uploaded new icon
if (id) {
updateModel.mIconObjectId = id;
await pull();
} else {
dump();
}
// If the API call doesn't provide values, don't set them
for (const [key, value] of Object.entries(updateModel)) {
if (value === undefined) {
// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
delete updateModel[key as keyof typeof updateModel];
}
}
const newObject = await prisma.game.update({
where: {
id: gameId,
},
data: updateModel,
});
return newObject;
});

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import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const PatchTags = type({
tags: "string[]",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readDropValidatedBody(h3, PatchTags);
const id = getRouterParam(h3, "id")!;
await prisma.game.update({
where: {
id,
},
data: {
tags: {
connect: body.tags.map((e) => ({ id: e })),
},
},
});
return;
});