mirror of
https://github.com/Drop-OSS/drop.git
synced 2025-11-13 00:02:37 +10:00
Store overhaul (#142)
* feat: small library tweaks + company page * feat: new store view * fix: ci merge error * feat: add genres to store page * feat: sorting * feat: lock game/version imports while their tasks are running * feat: feature games * feat: tag based filtering * fix: make tags alphabetical * refactor: move a bunch of i18n to common * feat: add localizations for everything * fix: title description on panel * fix: feature carousel text * fix: i18n footer strings * feat: add tag page * fix: develop merge * feat: offline games support (don't error out if provider throws) * feat: tag management * feat: show library next to game import + small fixes * feat: most of the company and tag managers * feat: company text field editing * fix: small fixes + tsgo experiemental * feat: upload icon and banner * feat: store infinite scrolling and bulk import mode * fix: lint * fix: add drop-base to prettier ignore
This commit is contained in:
17
server/api/v1/admin/game/[id]/index.delete.ts
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17
server/api/v1/admin/game/[id]/index.delete.ts
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:delete"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const gameId = getRouterParam(h3, "id")!;
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await prisma.game.delete({
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where: {
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id: gameId,
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},
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});
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return {};
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});
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40
server/api/v1/admin/game/[id]/index.get.ts
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40
server/api/v1/admin/game/[id]/index.get.ts
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const gameId = getRouterParam(h3, "id")!;
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const game = await prisma.game.findUnique({
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where: {
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id: gameId,
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},
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include: {
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versions: {
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orderBy: {
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versionIndex: "asc",
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},
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select: {
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versionIndex: true,
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versionName: true,
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platform: true,
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delta: true,
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},
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},
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tags: true,
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},
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});
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if (!game || !game.libraryId)
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throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
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const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
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game.libraryId,
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game.libraryPath,
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);
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return { game, unimportedVersions };
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});
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23
server/api/v1/admin/game/[id]/index.patch.ts
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23
server/api/v1/admin/game/[id]/index.patch.ts
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readBody(h3);
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const id = getRouterParam(h3, "id")!;
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const restOfTheBody = { ...body };
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delete restOfTheBody["id"];
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const newObj = await prisma.game.update({
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where: {
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id: id,
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},
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data: restOfTheBody,
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// I would put a select here, but it would be based on the body, and muck up the types
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});
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return newObj;
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});
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63
server/api/v1/admin/game/[id]/metadata.post.ts
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63
server/api/v1/admin/game/[id]/metadata.post.ts
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import type { Prisma } from "~/prisma/client/client";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const form = await readMultipartFormData(h3);
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if (!form)
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throw createError({
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statusCode: 400,
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statusMessage: "This endpoint requires multipart form data.",
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});
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const gameId = getRouterParam(h3, "id")!;
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const uploadResult = await handleFileUpload(h3, {}, ["internal:read"], 1);
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if (!uploadResult)
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throw createError({
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statusCode: 400,
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statusMessage: "Failed to upload file",
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});
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const [ids, options, pull, dump] = uploadResult;
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const id = ids.at(0);
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// handleFileUpload reads the rest of the options for us.
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const name = options.name;
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const description = options.description;
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const updateModel: Prisma.GameUpdateInput = {
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mName: name,
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mShortDescription: description,
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};
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// handle if user uploaded new icon
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if (id) {
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updateModel.mIconObjectId = id;
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await pull();
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} else {
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dump();
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}
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// If the API call doesn't provide values, don't set them
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for (const [key, value] of Object.entries(updateModel)) {
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if (value === undefined) {
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// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
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delete updateModel[key as keyof typeof updateModel];
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}
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}
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const newObject = await prisma.game.update({
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where: {
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id: gameId,
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},
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data: updateModel,
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});
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return newObject;
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});
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29
server/api/v1/admin/game/[id]/tags.patch.ts
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29
server/api/v1/admin/game/[id]/tags.patch.ts
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import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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const PatchTags = type({
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tags: "string[]",
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}).configure(throwingArktype);
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readDropValidatedBody(h3, PatchTags);
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const id = getRouterParam(h3, "id")!;
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await prisma.game.update({
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where: {
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id,
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},
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data: {
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tags: {
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connect: body.tags.map((e) => ({ id: e })),
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},
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},
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});
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return;
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});
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