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Store overhaul (#142)
* feat: small library tweaks + company page * feat: new store view * fix: ci merge error * feat: add genres to store page * feat: sorting * feat: lock game/version imports while their tasks are running * feat: feature games * feat: tag based filtering * fix: make tags alphabetical * refactor: move a bunch of i18n to common * feat: add localizations for everything * fix: title description on panel * fix: feature carousel text * fix: i18n footer strings * feat: add tag page * fix: develop merge * feat: offline games support (don't error out if provider throws) * feat: tag management * feat: show library next to game import + small fixes * feat: most of the company and tag managers * feat: company text field editing * fix: small fixes + tsgo experiemental * feat: upload icon and banner * feat: store infinite scrolling and bulk import mode * fix: lint * fix: add drop-base to prettier ignore
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@ -1,45 +1,16 @@
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const query = getQuery(h3);
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const gameId = query.id?.toString();
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if (!gameId)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing id in query",
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});
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const game = await prisma.game.findUnique({
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where: {
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id: gameId,
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},
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include: {
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versions: {
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orderBy: {
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versionIndex: "asc",
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},
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select: {
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versionIndex: true,
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versionName: true,
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platform: true,
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delta: true,
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},
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},
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return await prisma.game.findMany({
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select: {
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id: true,
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mName: true,
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mShortDescription: true,
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mIconObjectId: true,
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},
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});
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if (!game || !game.libraryId)
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throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
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const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
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game.libraryId,
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game.libraryPath,
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);
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return { game, unimportedVersions };
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});
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