Store overhaul (#142)

* feat: small library tweaks + company page

* feat: new store view

* fix: ci merge error

* feat: add genres to store page

* feat: sorting

* feat: lock game/version imports while their tasks are running

* feat: feature games

* feat: tag based filtering

* fix: make tags alphabetical

* refactor: move a bunch of i18n to common

* feat: add localizations for everything

* fix: title description on panel

* fix: feature carousel text

* fix: i18n footer strings

* feat: add tag page

* fix: develop merge

* feat: offline games support (don't error out if provider throws)

* feat: tag management

* feat: show library next to game import + small fixes

* feat: most of the company and tag managers

* feat: company text field editing

* fix: small fixes + tsgo experiemental

* feat: upload icon and banner

* feat: store infinite scrolling and bulk import mode

* fix: lint

* fix: add drop-base to prettier ignore
This commit is contained in:
DecDuck
2025-07-30 13:40:49 +10:00
committed by GitHub
parent 1ae051f066
commit 8363de2eed
97 changed files with 3506 additions and 524 deletions

View File

@ -11,11 +11,15 @@ import { fuzzy } from "fast-fuzzy";
import taskHandler from "../tasks";
import { parsePlatform } from "../utils/parseplatform";
import notificationSystem from "../notifications";
import type { LibraryProvider } from "./provider";
import { GameNotFoundError, type LibraryProvider } from "./provider";
import { logger } from "../logging";
class LibraryManager {
private libraries: Map<string, LibraryProvider<unknown>> = new Map();
private gameImportLocks: Map<string, Array<string>> = new Map(); // Library ID to Library Path
private versionImportLocks: Map<string, Array<string>> = new Map(); // Game ID to Version Name
addLibrary(library: LibraryProvider<unknown>) {
this.libraries.set(library.id(), library);
}
@ -33,7 +37,7 @@ class LibraryManager {
return libraryWithMetadata;
}
async fetchAllUnimportedGames() {
async fetchUnimportedGames() {
const unimportedGames: { [key: string]: string[] } = {};
for (const [id, library] of this.libraries.entries()) {
@ -48,7 +52,9 @@ class LibraryManager {
},
});
const providerUnimportedGames = games.filter(
(e) => validGames.findIndex((v) => v.libraryPath == e) == -1,
(e) =>
validGames.findIndex((v) => v.libraryPath == e) == -1 &&
!(this.gameImportLocks.get(id) ?? []).includes(e),
);
unimportedGames[id] = providerUnimportedGames;
}
@ -67,30 +73,34 @@ class LibraryManager {
},
},
select: {
id: true,
versions: true,
},
});
if (!game) return undefined;
const versions = await provider.listVersions(libraryPath);
const unimportedVersions = versions.filter(
(e) => game.versions.findIndex((v) => v.versionName == e) == -1,
);
return unimportedVersions;
try {
const versions = await provider.listVersions(libraryPath);
const unimportedVersions = versions.filter(
(e) =>
game.versions.findIndex((v) => v.versionName == e) == -1 &&
!(this.versionImportLocks.get(game.id) ?? []).includes(e),
);
return unimportedVersions;
} catch (e) {
if (e instanceof GameNotFoundError) {
logger.warn(e);
return undefined;
}
throw e;
}
}
async fetchGamesWithStatus() {
const games = await prisma.game.findMany({
select: {
id: true,
include: {
versions: true,
mName: true,
mShortDescription: true,
metadataSource: true,
mIconObjectId: true,
libraryId: true,
libraryPath: true,
library: true,
},
orderBy: {
mName: "asc",
@ -98,19 +108,30 @@ class LibraryManager {
});
return await Promise.all(
games.map(async (e) => ({
game: e,
status: {
noVersions: e.versions.length == 0,
unimportedVersions: (await this.fetchUnimportedGameVersions(
e.libraryId ?? "",
e.libraryPath,
))!,
},
})),
games.map(async (e) => {
const versions = await this.fetchUnimportedGameVersions(
e.libraryId ?? "",
e.libraryPath,
);
return {
game: e,
status: versions
? {
noVersions: e.versions.length == 0,
unimportedVersions: versions,
}
: ("offline" as const),
};
}),
);
}
/**
* Fetches recommendations and extra data about the version. Doesn't actually check if it's been imported.
* @param gameId
* @param versionName
* @returns
*/
async fetchUnimportedVersionInformation(gameId: string, versionName: string) {
const game = await prisma.game.findUnique({
where: { id: gameId },
@ -130,10 +151,7 @@ class LibraryManager {
// No extension is common for Linux binaries
"",
],
Windows: [
// Pretty much the only one
".exe",
],
Windows: [".exe", ".bat"],
macOS: [
// App files
".app",
@ -188,6 +206,70 @@ class LibraryManager {
}
*/
/**
* Locks the game so you can't be imported
* @param libraryId
* @param libraryPath
*/
async lockGame(libraryId: string, libraryPath: string) {
let games = this.gameImportLocks.get(libraryId);
if (!games) this.gameImportLocks.set(libraryId, (games = []));
if (!games.includes(libraryPath)) games.push(libraryPath);
this.gameImportLocks.set(libraryId, games);
}
/**
* Unlocks the game, call once imported
* @param libraryId
* @param libraryPath
*/
async unlockGame(libraryId: string, libraryPath: string) {
let games = this.gameImportLocks.get(libraryId);
if (!games) this.gameImportLocks.set(libraryId, (games = []));
if (games.includes(libraryPath))
games.splice(
games.findIndex((e) => e === libraryPath),
1,
);
this.gameImportLocks.set(libraryId, games);
}
/**
* Locks a version so it can't be imported
* @param gameId
* @param versionName
*/
async lockVersion(gameId: string, versionName: string) {
let versions = this.versionImportLocks.get(gameId);
if (!versions) this.versionImportLocks.set(gameId, (versions = []));
if (!versions.includes(versionName)) versions.push(versionName);
this.versionImportLocks.set(gameId, versions);
}
/**
* Unlocks the version, call once imported
* @param libraryId
* @param libraryPath
*/
async unlockVersion(gameId: string, versionName: string) {
let versions = this.versionImportLocks.get(gameId);
if (!versions) this.versionImportLocks.set(gameId, (versions = []));
if (versions.includes(gameId))
versions.splice(
versions.findIndex((e) => e === versionName),
1,
);
this.versionImportLocks.set(gameId, versions);
}
async importVersion(
gameId: string,
versionName: string,
@ -218,6 +300,8 @@ class LibraryManager {
const library = this.libraries.get(game.libraryId);
if (!library) return undefined;
await this.lockVersion(gameId, versionName);
taskHandler.create({
id: taskId,
taskGroup: "import:game",
@ -294,6 +378,9 @@ class LibraryManager {
progress(100);
},
async finally() {
await libraryManager.unlockVersion(gameId, versionName);
},
});
return taskId;