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https://github.com/Drop-OSS/drop.git
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Store overhaul (#142)
* feat: small library tweaks + company page * feat: new store view * fix: ci merge error * feat: add genres to store page * feat: sorting * feat: lock game/version imports while their tasks are running * feat: feature games * feat: tag based filtering * fix: make tags alphabetical * refactor: move a bunch of i18n to common * feat: add localizations for everything * fix: title description on panel * fix: feature carousel text * fix: i18n footer strings * feat: add tag page * fix: develop merge * feat: offline games support (don't error out if provider throws) * feat: tag management * feat: show library next to game import + small fixes * feat: most of the company and tag managers * feat: company text field editing * fix: small fixes + tsgo experiemental * feat: upload icon and banner * feat: store infinite scrolling and bulk import mode * fix: lint * fix: add drop-base to prettier ignore
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@ -18,6 +18,8 @@ import taskHandler, { wrapTaskContext } from "../tasks";
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import { randomUUID } from "crypto";
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import { fuzzy } from "fast-fuzzy";
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import { logger } from "~/server/internal/logging";
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import libraryManager from "../library";
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import type { GameTagModel } from "~/prisma/client/models";
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export class MissingMetadataProviderConfig extends Error {
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private providerName: string;
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@ -124,19 +126,22 @@ export class MetadataHandler {
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);
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}
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private parseTags(tags: string[]) {
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const results: Array<Prisma.TagCreateOrConnectWithoutGamesInput> = [];
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private async parseTags(tags: string[]) {
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const results: Array<GameTagModel> = [];
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tags.forEach((t) =>
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results.push({
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where: {
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name: t,
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},
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create: {
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name: t,
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},
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}),
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);
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for (const tag of tags) {
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const rawResults: GameTagModel[] =
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await prisma.$queryRaw`SELECT * FROM "GameTag" WHERE SIMILARITY(name, ${tag}) > 0.45;`;
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let resultTag = rawResults.at(0);
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if (!resultTag) {
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resultTag = await prisma.gameTag.create({
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data: {
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name: tag,
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},
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});
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}
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results.push(resultTag);
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}
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return results;
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}
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@ -180,6 +185,8 @@ export class MetadataHandler {
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});
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if (existing) return undefined;
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await libraryManager.lockGame(libraryId, libraryPath);
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const gameId = randomUUID();
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const taskId = `import:${gameId}`;
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@ -262,7 +269,7 @@ export class MetadataHandler {
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connectOrCreate: metadataHandler.parseRatings(metadata.reviews),
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},
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tags: {
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connectOrCreate: metadataHandler.parseTags(metadata.tags),
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connect: await metadataHandler.parseTags(metadata.tags),
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},
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libraryId,
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@ -271,6 +278,10 @@ export class MetadataHandler {
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});
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logger.info(`Finished game import.`);
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progress(100);
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},
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async finally() {
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await libraryManager.unlockGame(libraryId, libraryPath);
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},
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});
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