server side and user client side completed for registration

This commit is contained in:
DecDuck
2024-10-28 22:16:29 +11:00
parent 2e44ef3501
commit 848a611751
12 changed files with 499 additions and 95 deletions

View File

@ -1,3 +1,4 @@
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
export default defineEventHandler(async (h3) => {
@ -11,13 +12,33 @@ export default defineEventHandler(async (h3) => {
const startup = body.startup;
const setup = body.setup ?? "";
const delta = body.delta ?? false;
if (!gameId || !versionName || !platform || (!delta && !startup))
// startup & delta require more complex checking logic
if (!gameId || !versionName || !platform)
throw createError({
statusCode: 400,
statusMessage:
"ID, version, platform, setup and startup (if not in upgrade mode) are required. ",
"ID, version, platform, setup, and startup (if not in update mode) are required.",
});
if (!delta && !startup)
throw createError({
statusCode: 400,
statusMessage: "Startup executable is required for non-update versions",
});
if (delta) {
const validOverlayVersions = await prisma.gameVersion.count({
where: { gameId: gameId, platform: platform, delta: false },
});
if (validOverlayVersions == 0)
throw createError({
statusCode: 400,
statusMessage:
"Update mode requires a pre-existing version for this platform.",
});
}
const taskId = await libraryManager.importVersion(
gameId,
versionName,
@ -26,7 +47,7 @@ export default defineEventHandler(async (h3) => {
startup,
setup,
},
delta,
delta
);
if (!taskId)
throw createError({