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https://github.com/Drop-OSS/drop.git
synced 2025-11-14 00:31:25 +10:00
feat: partial user platform support + statusMessage -> message
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@ -33,7 +33,7 @@ export default defineEventHandler(async (h3) => {
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});
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if (!game || !game.libraryId)
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throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
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throw createError({ statusCode: 404, message: "Game ID not found" });
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const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
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game.libraryId,
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@ -1,8 +1,14 @@
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import { ArkErrors, type } from "arktype";
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import type { Prisma } from "~/prisma/client/client";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
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const UpdateMetadata = type({
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name: "string?",
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description: "string?",
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});
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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@ -11,7 +17,7 @@ export default defineEventHandler(async (h3) => {
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if (!form)
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throw createError({
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statusCode: 400,
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statusMessage: "This endpoint requires multipart form data.",
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message: "This endpoint requires multipart form data.",
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});
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const gameId = getRouterParam(h3, "id")!;
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@ -20,20 +26,20 @@ export default defineEventHandler(async (h3) => {
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if (!uploadResult)
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throw createError({
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statusCode: 400,
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statusMessage: "Failed to upload file",
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message: "Failed to upload file",
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});
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const [ids, options, pull, dump] = uploadResult;
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const id = ids.at(0);
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// handleFileUpload reads the rest of the options for us.
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const name = options.name;
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const description = options.description;
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const body = UpdateMetadata(options);
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if (body instanceof ArkErrors)
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throw createError({ statusCode: 400, message: body.summary });
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const updateModel: Prisma.GameUpdateInput = {
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mName: name,
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mShortDescription: description,
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...(body.name ? { mName: body.name } : undefined),
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...(body.description ? { mShortDescription: body.description } : undefined),
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};
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// handle if user uploaded new icon
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@ -32,11 +32,11 @@ export default defineEventHandler<{
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});
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if (!game)
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
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throw createError({ statusCode: 400, message: "Invalid game ID" });
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const imageIndex = game.mImageLibraryObjectIds.findIndex((e) => e == imageId);
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if (imageIndex == -1)
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throw createError({ statusCode: 400, statusMessage: "Image not found" });
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throw createError({ statusCode: 400, message: "Image not found" });
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game.mImageLibraryObjectIds.splice(imageIndex, 1);
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await objectHandler.deleteAsSystem(imageId);
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@ -10,14 +10,14 @@ export default defineEventHandler(async (h3) => {
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if (!form)
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throw createError({
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statusCode: 400,
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statusMessage: "This endpoint requires multipart form data.",
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message: "This endpoint requires multipart form data.",
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});
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const uploadResult = await handleFileUpload(h3, {}, ["internal:read"]);
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if (!uploadResult)
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throw createError({
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statusCode: 400,
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statusMessage: "Failed to upload file",
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message: "Failed to upload file",
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});
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const [ids, options, pull, dump] = uploadResult;
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@ -25,21 +25,21 @@ export default defineEventHandler(async (h3) => {
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dump();
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throw createError({
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statusCode: 400,
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statusMessage: "Did not upload a file",
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message: "Did not upload a file",
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});
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}
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const gameId = options.id;
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const gameId = options.id as string;
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if (!gameId)
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throw createError({
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statusCode: 400,
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statusMessage: "No game ID attached",
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message: "No game ID attached",
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});
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const hasGame = (await prisma.game.count({ where: { id: gameId } })) != 0;
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if (!hasGame) {
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dump();
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
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throw createError({ statusCode: 400, message: "Invalid game ID" });
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}
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const result = await prisma.game.update({
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