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feat: partial user platform support + statusMessage -> message
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@ -7,7 +7,7 @@ export default defineClientEventHandler(async (h3, { fetchUser }) => {
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const body = await readBody(h3);
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const gameId = body.id;
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if (!gameId)
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throw createError({ statusCode: 400, statusMessage: "Game ID required" });
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throw createError({ statusCode: 400, message: "Game ID required" });
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// Add the game to the default collection
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await userLibraryManager.libraryAdd(gameId, user.id);
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