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feat: partial user platform support + statusMessage -> message
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@ -6,14 +6,14 @@ export default defineEventHandler(async (h3) => {
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if (!userId)
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throw createError({
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statusCode: 403,
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statusMessage: "Requires authentication",
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message: "Requires authentication",
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});
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const body = await readBody(h3);
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const gameId = body.id;
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if (!gameId)
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throw createError({ statusCode: 400, statusMessage: "Game ID required" });
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throw createError({ statusCode: 400, message: "Game ID required" });
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await userLibraryManager.libraryRemove(gameId, userId);
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return {};
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