partial: admin import annotations

This commit is contained in:
DecDuck
2025-08-09 23:14:09 +10:00
parent 29fdfcbdd4
commit 90b02b7f8e
6 changed files with 136 additions and 89 deletions

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@ -1,6 +1,9 @@
import aclManager from "~/server/internal/acls"; import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library"; import libraryManager from "~/server/internal/library";
/**
* Fetch all games that are available for import.
*/
export default defineEventHandler(async (h3) => { export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:game:read"]); const allowed = await aclManager.allowSystemACL(h3, ["import:game:read"]);
if (!allowed) throw createError({ statusCode: 403 }); if (!allowed) throw createError({ statusCode: 403 });

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@ -14,6 +14,10 @@ const ImportGameBody = type({
}, },
}).configure(throwingArktype); }).configure(throwingArktype);
/**
* Import a game as a background task.
* @response Task IDs can be used with the websocket endpoint /api/v1/task
*/
export default defineEventHandler<{ body: typeof ImportGameBody.infer }>( export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
async (h3) => { async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]); const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]);

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@ -1,16 +1,28 @@
import { ArkErrors, type } from "arktype";
import aclManager from "~/server/internal/acls"; import aclManager from "~/server/internal/acls";
import metadataHandler from "~/server/internal/metadata"; import metadataHandler from "~/server/internal/metadata";
export default defineEventHandler(async (h3) => { const SearchGame = type({
q: "string",
});
/**
* Search metadata providers for a query. Results can be used to import a game with metadata.
*/
export default defineEventHandler<{ query: typeof SearchGame.infer }>(
async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:game:read"]); const allowed = await aclManager.allowSystemACL(h3, ["import:game:read"]);
if (!allowed) throw createError({ statusCode: 403 }); if (!allowed) throw createError({ statusCode: 403 });
const query = getQuery(h3); const query = getQuery(h3);
const search = query.q?.toString(); const search = SearchGame(query);
if (!search) if (search instanceof ArkErrors)
throw createError({ statusCode: 400, statusMessage: "Invalid search" }); throw createError({
statusCode: 400,
statusMessage: "Invalid search: " + search.summary,
});
const results = await metadataHandler.search(search); const results = await metadataHandler.search(search.q);
if (results.length == 0) if (results.length == 0)
throw createError({ throw createError({
@ -19,4 +31,5 @@ export default defineEventHandler(async (h3) => {
}); });
return results; return results;
}); },
);

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@ -1,19 +1,28 @@
import { ArkErrors, type } from "arktype";
import aclManager from "~/server/internal/acls"; import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database"; import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library"; import libraryManager from "~/server/internal/library";
export default defineEventHandler(async (h3) => { const Query = type({
id: "string",
});
/**
* Fetch all versions available for import for a game (`id` in query params).
*/
export default defineEventHandler<{ query: typeof Query.infer }>(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]); const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]);
if (!allowed) throw createError({ statusCode: 403 }); if (!allowed) throw createError({ statusCode: 403 });
const query = await getQuery(h3); const query = Query(await getQuery(h3));
const gameId = query.id?.toString(); if (query instanceof ArkErrors)
if (!gameId)
throw createError({ throw createError({
statusCode: 400, statusCode: 400,
statusMessage: "Missing id in request params", statusMessage: "Invalid query params: " + query.summary,
}); });
const gameId = query.id;
const game = await prisma.game.findUnique({ const game = await prisma.game.findUnique({
where: { id: gameId }, where: { id: gameId },
select: { libraryId: true, libraryPath: true }, select: { libraryId: true, libraryPath: true },

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@ -19,7 +19,11 @@ const ImportVersion = type({
umuId: "string = ''", umuId: "string = ''",
}).configure(throwingArktype); }).configure(throwingArktype);
export default defineEventHandler(async (h3) => { /**
* Import a version for a game.
*/
export default defineEventHandler<{ body: typeof ImportVersion.infer }>(
async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]); const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]);
if (!allowed) throw createError({ statusCode: 403 }); if (!allowed) throw createError({ statusCode: 403 });
@ -38,7 +42,10 @@ export default defineEventHandler(async (h3) => {
const platformParsed = parsePlatform(platform); const platformParsed = parsePlatform(platform);
if (!platformParsed) if (!platformParsed)
throw createError({ statusCode: 400, statusMessage: "Invalid platform." }); throw createError({
statusCode: 400,
statusMessage: "Invalid platform.",
});
if (delta) { if (delta) {
const validOverlayVersions = await prisma.gameVersion.count({ const validOverlayVersions = await prisma.gameVersion.count({
@ -62,7 +69,8 @@ export default defineEventHandler(async (h3) => {
if (!delta && !launch) if (!delta && !launch)
throw createError({ throw createError({
statusCode: 400, statusCode: 400,
statusMessage: "Launch executable is required for non-update versions", statusMessage:
"Launch executable is required for non-update versions",
}); });
} }
@ -86,4 +94,5 @@ export default defineEventHandler(async (h3) => {
}); });
return { taskId: taskId }; return { taskId: taskId };
}); },
);

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@ -1,18 +1,27 @@
import { ArkErrors, type } from "arktype";
import aclManager from "~/server/internal/acls"; import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library"; import libraryManager from "~/server/internal/library";
export default defineEventHandler(async (h3) => { const Query = type({
id: "string",
version: "string",
});
/**
* Fetch recommendations for version import.
*/
export default defineEventHandler<{ query: typeof Query.infer }>(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]); const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]);
if (!allowed) throw createError({ statusCode: 403 }); if (!allowed) throw createError({ statusCode: 403 });
const query = await getQuery(h3); const query = Query(await getQuery(h3));
const gameId = query.id?.toString(); if (query instanceof ArkErrors)
const versionName = query.version?.toString();
if (!gameId || !versionName)
throw createError({ throw createError({
statusCode: 400, statusCode: 400,
statusMessage: "Missing id or version in request params", statusMessage: "Invalid query: " + query.summary,
}); });
const gameId = query.id;
const versionName = query.version;
const preload = await libraryManager.fetchUnimportedVersionInformation( const preload = await libraryManager.fetchUnimportedVersionInformation(
gameId, gameId,