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feat(collections): backend
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21
server/api/v1/client/game/manifest.get.ts
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21
server/api/v1/client/game/manifest.get.ts
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import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
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import manifestGenerator from "~/server/internal/downloads/manifest";
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export default defineClientEventHandler(async (h3) => {
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const query = getQuery(h3);
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const id = query.id?.toString();
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const version = query.version?.toString();
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if (!id || !version)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing id or version in query",
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});
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const manifest = await manifestGenerator.generateManifest(id, version);
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if (!manifest)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid game or version, or no versions added.",
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});
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return manifest;
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});
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30
server/api/v1/client/game/version.get.ts
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30
server/api/v1/client/game/version.get.ts
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import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
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import prisma from "~/server/internal/db/database";
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export default defineClientEventHandler(async (h3) => {
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const query = getQuery(h3);
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const id = query.id?.toString();
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const version = query.version?.toString();
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if (!id || !version)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing id or version in query",
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});
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const gameVersion = await prisma.gameVersion.findUnique({
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where: {
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gameId_versionName: {
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gameId: id,
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versionName: version,
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},
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},
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});
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if (!gameVersion)
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throw createError({
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statusCode: 404,
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statusMessage: "Game version not found",
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});
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return gameVersion;
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});
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46
server/api/v1/client/game/versions.get.ts
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46
server/api/v1/client/game/versions.get.ts
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import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
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import prisma from "~/server/internal/db/database";
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import { DropManifest } from "~/server/internal/downloads/manifest";
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export default defineClientEventHandler(async (h3, {}) => {
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const query = getQuery(h3);
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const id = query.id?.toString();
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if (!id)
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throw createError({
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statusCode: 400,
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statusMessage: "No ID in request query",
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});
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const versions = await prisma.gameVersion.findMany({
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where: {
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gameId: id,
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},
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orderBy: {
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versionIndex: "desc", // Latest one first
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},
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});
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const mappedVersions = versions
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.map((version) => {
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if (!version.dropletManifest) return undefined;
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const manifest = JSON.parse(
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version.dropletManifest.toString()
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) as DropManifest;
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/*
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TODO: size estimates
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They are a little complicated because of delta versions
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Manifests need to be generated with the manifest generator and then
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added up. I'm a little busy right now to implement this, though.
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*/
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const newVersion = { ...version, dropletManifest: undefined };
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delete newVersion.dropletManifest;
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return {
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...newVersion,
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};
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})
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.filter((e) => e);
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return mappedVersions;
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});
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