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feat(collections): backend
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309
server/internal/applibrary/index.ts
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309
server/internal/applibrary/index.ts
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/**
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* The Library Manager keeps track of games in Drop's library and their various states.
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* It uses path relative to the library, so it can moved without issue
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*
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* It also provides the endpoints with information about unmatched games
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*/
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import fs from "fs";
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import path from "path";
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import prisma from "../db/database";
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import { GameVersion, Platform } from "@prisma/client";
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import { fuzzy } from "fast-fuzzy";
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import { recursivelyReaddir } from "../utils/recursivedirs";
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import taskHandler from "../tasks";
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import { parsePlatform } from "../utils/parseplatform";
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import droplet from "@drop/droplet";
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class AppLibraryManager {
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private basePath: string;
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constructor() {
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this.basePath = process.env.LIBRARY ?? "./.data/library";
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fs.mkdirSync(this.basePath, { recursive: true });
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}
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fetchLibraryPath() {
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return this.basePath;
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}
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async fetchAllUnimportedGames() {
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const dirs = fs.readdirSync(this.basePath).filter((e) => {
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const fullDir = path.join(this.basePath, e);
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return fs.lstatSync(fullDir).isDirectory();
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});
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const validGames = await prisma.game.findMany({
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where: {
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libraryBasePath: { in: dirs },
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},
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select: {
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libraryBasePath: true,
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},
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});
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const validGameDirs = validGames.map((e) => e.libraryBasePath);
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const unregisteredGames = dirs.filter((e) => !validGameDirs.includes(e));
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return unregisteredGames;
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}
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async fetchUnimportedGameVersions(
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libraryBasePath: string,
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versions: Array<GameVersion>
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) {
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const gameDir = path.join(this.basePath, libraryBasePath);
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const versionsDirs = fs.readdirSync(gameDir);
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const importedVersionDirs = versions.map((e) => e.versionName);
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const unimportedVersions = versionsDirs.filter(
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(e) => !importedVersionDirs.includes(e)
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);
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return unimportedVersions;
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}
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async fetchGamesWithStatus() {
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const games = await prisma.game.findMany({
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select: {
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id: true,
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versions: true,
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mName: true,
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mShortDescription: true,
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metadataSource: true,
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mDevelopers: true,
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mPublishers: true,
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mIconId: true,
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libraryBasePath: true,
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},
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orderBy: {
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mName: "asc",
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},
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});
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return await Promise.all(
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games.map(async (e) => ({
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game: e,
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status: {
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noVersions: e.versions.length == 0,
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unimportedVersions: await this.fetchUnimportedGameVersions(
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e.libraryBasePath,
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e.versions
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),
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},
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}))
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);
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}
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async fetchUnimportedVersions(gameId: string) {
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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select: {
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versions: {
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select: {
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versionName: true,
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},
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},
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libraryBasePath: true,
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},
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});
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if (!game) return undefined;
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const targetDir = path.join(this.basePath, game.libraryBasePath);
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if (!fs.existsSync(targetDir))
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throw new Error(
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"Game in database, but no physical directory? Something is very very wrong..."
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);
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const versions = fs.readdirSync(targetDir);
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const validVersions = versions.filter((versionDir) => {
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const versionPath = path.join(targetDir, versionDir);
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const stat = fs.statSync(versionPath);
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return stat.isDirectory();
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});
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const currentVersions = game.versions.map((e) => e.versionName);
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const unimportedVersions = validVersions.filter(
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(e) => !currentVersions.includes(e)
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);
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return unimportedVersions;
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}
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async fetchUnimportedVersionInformation(gameId: string, versionName: string) {
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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select: { libraryBasePath: true, mName: true },
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});
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if (!game) return undefined;
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const targetDir = path.join(
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this.basePath,
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game.libraryBasePath,
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versionName
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);
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if (!fs.existsSync(targetDir)) return undefined;
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const fileExts: { [key: string]: string[] } = {
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Linux: [
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// Ext for Unity games
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".x86_64",
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// Shell scripts
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".sh",
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// No extension is common for Linux binaries
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"",
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],
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Windows: [
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// Pretty much the only one
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".exe",
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],
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};
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const options: Array<{
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filename: string;
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platform: string;
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match: number;
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}> = [];
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const files = recursivelyReaddir(targetDir, 2);
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for (const file of files) {
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const filename = path.basename(file);
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const dotLocation = file.lastIndexOf(".");
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const ext = dotLocation == -1 ? "" : file.slice(dotLocation);
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for (const [platform, checkExts] of Object.entries(fileExts)) {
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for (const checkExt of checkExts) {
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if (checkExt != ext) continue;
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const fuzzyValue = fuzzy(filename, game.mName);
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const relative = path.relative(targetDir, file);
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options.push({
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filename: relative,
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platform: platform,
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match: fuzzyValue,
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});
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}
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}
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}
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const sortedOptions = options.sort((a, b) => b.match - a.match);
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return sortedOptions;
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}
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// Checks are done in least to most expensive order
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async checkUnimportedGamePath(targetPath: string) {
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const targetDir = path.join(this.basePath, targetPath);
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if (!fs.existsSync(targetDir)) return false;
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const hasGame =
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(await prisma.game.count({ where: { libraryBasePath: targetPath } })) > 0;
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if (hasGame) return false;
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return true;
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}
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async importVersion(
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gameId: string,
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versionName: string,
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metadata: {
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platform: string;
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onlySetup: boolean;
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setup: string;
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setupArgs: string;
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launch: string;
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launchArgs: string;
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delta: boolean;
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umuId: string;
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}
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) {
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const taskId = `import:${gameId}:${versionName}`;
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const platform = parsePlatform(metadata.platform);
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if (!platform) return undefined;
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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select: { mName: true, libraryBasePath: true },
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});
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if (!game) return undefined;
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const baseDir = path.join(this.basePath, game.libraryBasePath, versionName);
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if (!fs.existsSync(baseDir)) return undefined;
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taskHandler.create({
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id: taskId,
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name: `Importing version ${versionName} for ${game.mName}`,
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requireAdmin: true,
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async run({ progress, log }) {
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// First, create the manifest via droplet.
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// This takes up 90% of our progress, so we wrap it in a *0.9
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const manifest = await new Promise<string>((resolve, reject) => {
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droplet.generateManifest(
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baseDir,
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(err, value) => {
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if (err) return reject(err);
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progress(value * 0.9);
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},
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(err, line) => {
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if (err) return reject(err);
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log(line);
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},
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(err, manifest) => {
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if (err) return reject(err);
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resolve(manifest);
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}
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);
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});
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log("Created manifest successfully!");
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const currentIndex = await prisma.gameVersion.count({
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where: { gameId: gameId },
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});
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// Then, create the database object
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if (metadata.onlySetup) {
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await prisma.gameVersion.create({
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data: {
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gameId: gameId,
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versionName: versionName,
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dropletManifest: manifest,
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versionIndex: currentIndex,
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delta: metadata.delta,
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umuIdOverride: metadata.umuId,
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platform: platform,
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onlySetup: true,
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setupCommand: metadata.setup,
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setupArgs: metadata.setupArgs.split(" "),
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},
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});
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} else {
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await prisma.gameVersion.create({
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data: {
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gameId: gameId,
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versionName: versionName,
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dropletManifest: manifest,
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versionIndex: currentIndex,
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delta: metadata.delta,
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umuIdOverride: metadata.umuId,
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platform: platform,
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onlySetup: false,
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setupCommand: metadata.setup,
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setupArgs: metadata.setupArgs.split(" "),
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launchCommand: metadata.launch,
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launchArgs: metadata.launchArgs.split(" "),
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},
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});
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}
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log("Successfully created version!");
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progress(100);
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},
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});
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return taskId;
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}
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}
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export const appLibraryManager = new AppLibraryManager();
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export default appLibraryManager;
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