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https://github.com/Drop-OSS/drop.git
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completed game importing; partial work on version importing
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@ -45,6 +45,11 @@ enum ClientCapabilities {
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DownloadAggregation
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}
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enum Platform {
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Windows @map("windows")
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Linux @map("linux")
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}
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// References a device
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model Client {
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id String @id @default(uuid())
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@ -55,7 +60,7 @@ model Client {
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capabilities ClientCapabilities[]
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name String
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platform String
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platform Platform
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lastConnected DateTime
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}
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@ -86,9 +91,9 @@ model Game {
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mArt String[] // linked to objects in s3
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mScreenshots String[] // linked to objects in s3
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versionOrder String
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versionOrder String[]
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versions GameVersion[]
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libraryBasePath String // Base dir for all the game versions
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libraryBasePath String @unique // Base dir for all the game versions
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@@unique([metadataSource, metadataId], name: "metadataKey")
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}
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@ -99,7 +104,9 @@ model GameVersion {
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game Game @relation(fields: [gameId], references: [id])
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versionName String // Sub directory for the game files
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platform Platform
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launchCommand String // Command to run to start. Platform-specific. Windows games on Linux will wrap this command in Proton/Wine
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setupCommand String // Command to setup game (dependencies and such)
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@@id([gameId, versionName])
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}
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@ -107,8 +114,9 @@ model GameVersion {
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model Developer {
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id String @id @default(uuid())
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metadataSource MetadataSource
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metadataId String
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metadataSource MetadataSource
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metadataId String
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metadataOriginalQuery String
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mName String
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mShortDescription String
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@ -119,14 +127,15 @@ model Developer {
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games Game[]
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@@unique([metadataSource, metadataId], name: "metadataKey")
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@@unique([metadataSource, metadataId, metadataOriginalQuery], name: "metadataKey")
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}
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model Publisher {
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id String @id @default(uuid())
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metadataSource MetadataSource
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metadataId String
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metadataSource MetadataSource
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metadataId String
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metadataOriginalQuery String
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mName String
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mShortDescription String
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@ -137,5 +146,5 @@ model Publisher {
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games Game[]
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@@unique([metadataSource, metadataId], name: "metadataKey")
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@@unique([metadataSource, metadataId, metadataOriginalQuery], name: "metadataKey")
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}
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