feat: very basic screenshot api

This commit is contained in:
Huskydog9988
2025-05-15 15:51:35 -04:00
parent 831b20d737
commit a89c657fe1
9 changed files with 126 additions and 5 deletions

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// get a specific screenshot
import aclManager from "~/server/internal/acls";
import screenshotManager from "~/server/internal/screenshots";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["screenshots:delete"]);
if (!userId) throw createError({ statusCode: 403 });
const screenshotId = getRouterParam(h3, "id");
if (!screenshotId)
throw createError({
statusCode: 400,
statusMessage: "Missing screenshot ID",
});
return await screenshotManager.delete(screenshotId);
});

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// get a specific screenshot
import aclManager from "~/server/internal/acls";
import screenshotManager from "~/server/internal/screenshots";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["screenshots:read"]);
if (!userId) throw createError({ statusCode: 403 });
const screenshotId = getRouterParam(h3, "id");
if (!screenshotId)
throw createError({
statusCode: 400,
statusMessage: "Missing screenshot ID",
});
return await screenshotManager.get(screenshotId);
});

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// get all user screenshots by game
import aclManager from "~/server/internal/acls";
import screenshotManager from "~/server/internal/screenshots";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["screenshots:read"]);
if (!userId) throw createError({ statusCode: 403 });
const gameId = getRouterParam(h3, "id");
if (!gameId)
throw createError({
statusCode: 400,
statusMessage: "Missing game ID",
});
const results = await screenshotManager.getUserAllByGame(userId, gameId);
return results;
});

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// create new screenshot
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import screenshotManager from "~/server/internal/screenshots";
// TODO: make defineClientEventHandler instead?
// only clients will be upload screenshots yea??
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["screenshots:new"]);
if (!userId) throw createError({ statusCode: 403 });
const gameId = getRouterParam(h3, "id");
if (!gameId)
throw createError({
statusCode: 400,
statusMessage: "Missing game ID",
});
const game = await prisma.game.findUnique({
where: { id: gameId },
select: { id: true },
});
if (!game)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
await screenshotManager.upload(userId, gameId, h3.node.req);
});

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// get all user screenshots
import aclManager from "~/server/internal/acls";
import screenshotManager from "~/server/internal/screenshots";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["screenshots:read"]);
if (!userId) throw createError({ statusCode: 403 });
const results = await screenshotManager.getUserAll(userId);
return results;
});