Fix server error messages

This commit is contained in:
DecDuck
2025-11-30 23:12:16 +11:00
parent 60748903e6
commit b5e5fc0c77
6 changed files with 21 additions and 12 deletions
+8 -2
View File
@@ -6,7 +6,7 @@ use games::{
library::{FetchGameStruct, FrontendGameOptions, Game, get_current_meta, uninstall_game_logic},
state::{GameStatusManager, GameStatusWithTransient},
};
use log::warn;
use log::{info, warn};
use process::PROCESS_MANAGER;
use remote::{
auth::generate_authorization_header,
@@ -55,7 +55,8 @@ pub async fn fetch_library_logic(
if response.status() != 200 {
let err = response.json().await.unwrap_or(DropServerError {
status_code: 500,
status_message: "Invalid response from server.".to_owned(),
status_message: "Server Error".to_owned(),
message: "Invalid response from server.".to_owned(),
});
warn!("{err:?}");
return Err(RemoteAccessError::InvalidResponse(err));
@@ -223,6 +224,11 @@ pub async fn fetch_game_version_options_logic(
return Err(RemoteAccessError::InvalidResponse(err));
}
let raw = response.text().await?;
info!("{}", raw);
return Err(RemoteAccessError::CorruptedState);
let data: Vec<GameVersion> = response.json().await?;
let state_lock = state.lock();