fix: re-request fix for $dropFetch

This commit is contained in:
DecDuck
2025-04-01 16:58:53 +11:00
parent 68f5f88347
commit c809c8fcbf
2 changed files with 51 additions and 84 deletions
+8 -2
View File
@@ -34,13 +34,19 @@ export const $dropFetch: DropFetch = async (request, opts) => {
const id = request.toString(); const id = request.toString();
const state = useState(id); const state = useState(id);
if (state.value) return state.value; if (state.value) {
// Deep copy
const object = JSON.parse(JSON.stringify(state.value));
// Never use again on client
state.value = undefined;
return object;
}
const headers = useRequestHeaders(["cookie"]); const headers = useRequestHeaders(["cookie"]);
const data = await $fetch(request, { const data = await $fetch(request, {
...opts, ...opts,
headers: { ...opts?.headers, ...headers }, headers: { ...opts?.headers, ...headers },
} as any); } as any);
state.value = data; if (import.meta.server) state.value = data;
return data as any; return data as any;
}; };
+43 -82
View File
@@ -64,89 +64,45 @@
<!-- Main content --> <!-- Main content -->
<div class="w-full bg-zinc-900 px-8 py-6"> <div class="w-full bg-zinc-900 px-8 py-6">
<div class="mt-8 grid grid-cols-1 lg:grid-cols-4 gap-10"> <div class="mt-8 flex flex-col gap-10">
<div class="lg:col-span-3 space-y-6"> <div class="col-start-1 lg:col-start-2 space-y-6">
<div class="bg-zinc-800/50 rounded-xl p-6 backdrop-blur-sm">
<div
v-html="descriptionHTML"
class="prose prose-invert prose-blue overflow-y-auto custom-scrollbar max-w-none"
></div>
</div>
</div>
<div class="col-start-1 lg:col-start-4 space-y-6">
<div class="bg-zinc-800/50 rounded-xl p-6 backdrop-blur-sm"> <div class="bg-zinc-800/50 rounded-xl p-6 backdrop-blur-sm">
<h2 class="text-xl font-display font-semibold text-zinc-100 mb-4"> <h2 class="text-xl font-display font-semibold text-zinc-100 mb-4">
Game Images Game Images
</h2> </h2>
<div class="relative"> <div class="relative">
<div v-if="game.mImageCarousel.length > 0"> <VueCarousel :items-to-show="1">
<div <VueSlide v-for="image in game.mImageCarousel" :key="image">
class="relative aspect-video rounded-lg overflow-hidden cursor-pointer group" <img
> class="w-fit h-48 lg:h-96 rounded"
<div class="absolute inset-0"> :src="useObject(image)"
<TransitionGroup name="slide" tag="div" class="h-full">
<img
v-for="(imageId, index) in game.mImageCarousel"
:key="imageId"
:src="useObject(imageId)"
class="absolute inset-0 w-full h-full object-cover"
v-show="index === currentImageIndex"
/>
</TransitionGroup>
</div>
<div
class="absolute inset-0 flex items-center justify-between px-4 opacity-0 group-hover:opacity-100 transition-opacity"
>
<button
v-if="game.mImageCarousel.length > 1"
@click.stop="previousImage()"
class="p-2 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900/80 transition-all duration-300 hover:scale-110"
>
<ChevronLeftIcon class="size-5" />
</button>
<button
v-if="game.mImageCarousel.length > 1"
@click.stop="nextImage()"
class="p-2 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900/80 transition-all duration-300 hover:scale-110"
>
<ChevronRightIcon class="size-5" />
</button>
</div>
</div>
<div
class="flex justify-center gap-x-2 mt-4"
>
<button
v-for="(_, index) in game.mImageCarousel"
:key="index"
@click.stop="currentImageIndex = index"
class="w-2 h-2 rounded-full transition-all duration-300"
:class="[
currentImageIndex === index
? 'bg-zinc-100 scale-125'
: 'bg-zinc-600 hover:bg-zinc-500',
]"
/> />
</div> </VueSlide>
</div> <VueSlide v-if="game.mImageCarousel.length == 0">
<div
class="h-48 lg:h-96 aspect-[1/2] flex items-center justify-center text-zinc-700 font-bold font-display"
>
No images
</div>
</VueSlide>
<!-- No images placeholder --> <template #addons>
<div <VueNavigation />
v-else <CarouselPagination class="py-2 px-12" />
class="aspect-video rounded-lg overflow-hidden bg-zinc-900/50 flex flex-col items-center justify-center text-center px-4" </template>
> </VueCarousel>
<PhotoIcon class="size-12 text-zinc-500 mb-2" />
<p class="text-zinc-400 font-medium">No images available</p>
<p class="text-zinc-500 text-sm">
Game screenshots will appear here when available
</p>
</div>
</div> </div>
</div> </div>
</div> </div>
<div class="space-y-6">
<div class="bg-zinc-800/50 rounded-xl p-6 backdrop-blur-sm">
<div
v-html="descriptionHTML"
class="prose prose-invert prose-blue overflow-y-auto custom-scrollbar max-w-none"
></div>
</div>
</div>
</div> </div>
</div> </div>
</div> </div>
@@ -154,13 +110,13 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { import {
ArrowLeftIcon, ArrowLeftIcon,
ChevronLeftIcon, ChevronLeftIcon,
ChevronRightIcon, ChevronRightIcon,
PhotoIcon, PhotoIcon,
ArrowTopRightOnSquareIcon, ArrowTopRightOnSquareIcon,
ArrowUpRightIcon ArrowUpRightIcon,
} from "@heroicons/vue/20/solid"; } from "@heroicons/vue/20/solid";
import { BuildingStorefrontIcon } from "@heroicons/vue/24/outline"; import { BuildingStorefrontIcon } from "@heroicons/vue/24/outline";
import { micromark } from "micromark"; import { micromark } from "micromark";
@@ -172,24 +128,29 @@ const id = route.params.id.toString();
const rawGame = await $dropFetch<Game>(`/api/v1/games/${id}`); const rawGame = await $dropFetch<Game>(`/api/v1/games/${id}`);
const game = computed(() => { const game = computed(() => {
if (!rawGame) { if (!rawGame) {
throw createError({ statusCode: 404, message: 'Game not found' }); throw createError({ statusCode: 404, message: "Game not found" });
} }
return rawGame; return rawGame;
}); });
// Convert markdown to HTML // Convert markdown to HTML
const descriptionHTML = computed(() => micromark(game.value.mDescription ?? "")); const descriptionHTML = computed(() =>
micromark(game.value.mDescription ?? "")
);
const currentImageIndex = ref(0); const currentImageIndex = ref(0);
function nextImage() { function nextImage() {
if (!game.value?.mImageCarousel) return; if (!game.value?.mImageCarousel) return;
currentImageIndex.value = (currentImageIndex.value + 1) % game.value.mImageCarousel.length; currentImageIndex.value =
(currentImageIndex.value + 1) % game.value.mImageCarousel.length;
} }
function previousImage() { function previousImage() {
if (!game.value?.mImageCarousel) return; if (!game.value?.mImageCarousel) return;
currentImageIndex.value = (currentImageIndex.value - 1 + game.value.mImageCarousel.length) % game.value.mImageCarousel.length; currentImageIndex.value =
(currentImageIndex.value - 1 + game.value.mImageCarousel.length) %
game.value.mImageCarousel.length;
} }
</script> </script>