feat: beginnings of platform & redist management

This commit is contained in:
DecDuck
2025-08-27 19:52:36 +10:00
parent d323816b9e
commit ca7a89bbcf
17 changed files with 286 additions and 125 deletions

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@ -5,7 +5,6 @@ import * as jdenticon from "jdenticon";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import jsdom from "jsdom";
import DOMPurify from 'dompurify';
export const ImportRedist = type({
library: "string",
@ -28,7 +27,8 @@ export default defineEventHandler(async (h3) => {
const body = await handleFileUpload(h3, {}, ["internal:read"], 1);
if (!body) throw createError({ statusCode: 400, message: "Body required." });
const [[id], rawOptions, pull, , add] = body;
const [ids, rawOptions, pull, , add] = body;
const id = ids.at(0);
const options = ImportRedist(rawOptions);
if (options instanceof ArkErrors)
@ -48,7 +48,7 @@ export default defineEventHandler(async (h3) => {
let svgContent = "";
if (options.platform) {
// This logic is duplicated on the client to make viewing there possible.
// This logic is duplicated on the client to make viewing there possible.
// TODO?: refactor into a single function. Not totally sure if this is a good idea though,
// because they do different things
const dom = new jsdom.JSDOM(options.platform.icon);
@ -60,7 +60,7 @@ export default defineEventHandler(async (h3) => {
});
svg.removeAttribute("width");
svg.removeAttribute("height");
svgContent = DOMPurify.sanitize(svg.outerHTML, {USE_PROFILES: {svg: true, svgFilters: true}});
svgContent = svg.outerHTML;
}
const redist = await prisma.redist.create({

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@ -7,9 +7,15 @@ export default defineEventHandler(async (h3) => {
const unimportedGames = await libraryManager.fetchUnimportedGames();
const games = await libraryManager.fetchGamesWithStatus();
const redists = await libraryManager.fetchRedistsWithStatus();
const libraries = await libraryManager.fetchLibraries();
// Fetch other library data here
return { unimportedGames, games, hasLibraries: libraries.length > 0 };
return {
unimportedGames,
games,
redists,
hasLibraries: libraries.length > 0,
};
});

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@ -0,0 +1,19 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["redist:delete"]);
if (!allowed) throw createError({ statusCode: 403 });
const id = getRouterParam(h3, "id")!;
const { count } = await prisma.redist.deleteMany({
where: {
id,
},
});
if (count == 0) throw createError({ statusCode: 404 });
return;
});

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@ -0,0 +1,16 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["redist:read"]);
if (!allowed) throw createError({ statusCode: 403 });
return await prisma.redist.findMany({
select: {
id: true,
mName: true,
mShortDescription: true,
mIconObjectId: true,
},
});
});

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@ -73,6 +73,10 @@ export const systemACLDescriptions: ObjectFromList<typeof systemACLs> = {
"game:image:new": "Upload an image for a game.",
"game:image:delete": "Delete an image for a game.",
"redist:read": "Fetch redistributables on this instance.",
"redist:update": "Update redistributables on this instance.",
"redist:delete": "Delete redistributables on this instance.",
"company:read": "Fetch companies.",
"company:create": "Create a new company.",
"company:update": "Update existing companies.",

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@ -67,6 +67,10 @@ export const systemACLs = [
"game:image:new",
"game:image:delete",
"redist:read",
"redist:update",
"redist:delete",
"company:read",
"company:update",
"company:create",

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@ -128,29 +128,23 @@ class LibraryManager {
}
}
async fetchGamesWithStatus() {
const games = await prisma.game.findMany({
include: {
versions: {
select: {
versionName: true,
},
},
library: true,
},
orderBy: {
mName: "asc",
},
});
async fetchLibraryObjectWithStatus<T>(
objects: Array<
{
libraryId: string;
libraryPath: string;
versions: Array<unknown>;
} & T
>,
) {
return await Promise.all(
games.map(async (e) => {
objects.map(async (e) => {
const versions = await this.fetchUnimportedGameVersions(
e.libraryId ?? "",
e.libraryPath,
);
return {
game: e,
value: e,
status: versions
? {
noVersions: e.versions.length == 0,
@ -162,6 +156,55 @@ class LibraryManager {
);
}
async fetchGamesWithStatus() {
const games = await prisma.game.findMany({
include: {
versions: {
select: {
versionId: true,
versionName: true,
},
},
library: {
select: {
id: true,
name: true,
},
},
},
orderBy: {
mName: "asc",
},
});
return await this.fetchLibraryObjectWithStatus(games);
}
async fetchRedistsWithStatus() {
const redists = await prisma.redist.findMany({
include: {
versions: {
select: {
versionId: true,
versionName: true,
},
},
library: {
select: {
id: true,
name: true,
},
},
platform: true,
},
orderBy: {
mName: "asc",
},
});
return await this.fetchLibraryObjectWithStatus(redists);
}
/**
* Fetches recommendations and extra data about the version. Doesn't actually check if it's been imported.
* @param gameId

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@ -1,11 +1,9 @@
import { LibraryBackend } from "~/prisma/client/enums";
import type { LibraryBackend } from "~/prisma/client/enums";
import prisma from "../internal/db/database";
import type { JsonValue } from "@prisma/client/runtime/library";
import type { LibraryProvider } from "../internal/library/provider";
import type { FilesystemProviderConfig } from "../internal/library/providers/filesystem";
import { FilesystemProvider } from "../internal/library/providers/filesystem";
import libraryManager from "../internal/library";
import path from "path";
import { FlatFilesystemProvider } from "../internal/library/providers/flat";
import { logger } from "~/server/internal/logging";
@ -33,42 +31,6 @@ export default defineNitroPlugin(async () => {
let successes = 0;
const libraries = await prisma.library.findMany({});
// Add migration handler
const legacyPath = process.env.LIBRARY;
if (legacyPath && libraries.length == 0) {
const options: typeof FilesystemProviderConfig.infer = {
baseDir: path.resolve(legacyPath),
};
const library = await prisma.library.create({
data: {
name: "Auto-created",
backend: LibraryBackend.Filesystem,
options,
},
});
libraries.push(library);
// Update all existing games
await prisma.game.updateMany({
where: {
libraryId: null,
},
data: {
libraryId: library.id,
},
});
}
// Delete all games that don't have a library provider after the legacy handler
// (leftover from a bug)
await prisma.game.deleteMany({
where: {
libraryId: null,
},
});
for (const library of libraries) {
const constructor = libraryConstructors[library.backend];
try {