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# Drop lol # Drop
Drop is an open-source game distribution platform, like GameVault or Steam. It's designed to distribute and shared DRM-free game quickly, all while being incredibly flexible, beautiful and fast.
## To-do list ## Philosophy
- User authentication (done) 1. Drop needs to be flexible. If you look at the code base, there are lots of interfaces and abstractions and generic classes. While these do make Drop a bit heavier, they create the much needed flexibility, modularity and future-proofing that Drop needs.
- Sessions (done) 2. Drop needs to be secure. Always have security in mind when designing new features for Drop.
- Game database/API (done, with GiantBomb provider, more to come!) 3. Drop needs to be user-friendly. Follow good design principles, and don't overload the user with too much information at once. Balance hiding things between menus and showing it all at once.
- Metadata matching and import
- Frontend beginnings ## The Tech Stack
This repo uses the Nuxt 3 + TailwindCSS stack, with the `yarn` package manager.
For the database, Drop uses Prisma connected to PostgreSQL.
## Development
To get started with development, you need `yarn` and `docker compose` installed (or know how to set up a PostgreSQL database).
Steps:
1. Copy the `.env.example` to `.env` and add your GiantBomb metadata key (more metadata providers coming)
2. Open up a terminal and navigate to `dev-tools`, and run `docker compose up`
3. Open up a terminal in the root directory of the project and run `yarn` and then `yarn dev` to start the dev server
## Contributing
Drop welcomes contributions! Just a couple of notes:
1. We use the Prettier formatter, so please format your code with that
2. Drop uses TailwindCSS `blue-600` and the `zinc` colours for monochrome