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# Drop lol
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# Drop
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Drop is an open-source game distribution platform, like GameVault or Steam. It's designed to distribute and shared DRM-free game quickly, all while being incredibly flexible, beautiful and fast.
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## To-do list
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- User authentication (done)
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- Sessions (done)
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- Game database/API (done, with GiantBomb provider, more to come!)
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- Metadata matching and import
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- Frontend beginnings
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## Philosophy
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1. Drop needs to be flexible. If you look at the code base, there are lots of interfaces and abstractions and generic classes. While these do make Drop a bit heavier, they create the much needed flexibility, modularity and future-proofing that Drop needs.
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2. Drop needs to be secure. Always have security in mind when designing new features for Drop.
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3. Drop needs to be user-friendly. Follow good design principles, and don't overload the user with too much information at once. Balance hiding things between menus and showing it all at once.
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## The Tech Stack
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This repo uses the Nuxt 3 + TailwindCSS stack, with the `yarn` package manager.
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For the database, Drop uses Prisma connected to PostgreSQL.
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## Development
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To get started with development, you need `yarn` and `docker compose` installed (or know how to set up a PostgreSQL database).
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Steps:
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1. Copy the `.env.example` to `.env` and add your GiantBomb metadata key (more metadata providers coming)
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2. Open up a terminal and navigate to `dev-tools`, and run `docker compose up`
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3. Open up a terminal in the root directory of the project and run `yarn` and then `yarn dev` to start the dev server
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## Contributing
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Drop welcomes contributions! Just a couple of notes:
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1. We use the Prettier formatter, so please format your code with that
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2. Drop uses TailwindCSS `blue-600` and the `zinc` colours for monochrome
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