feat: refactor & redesign parts of UI

This commit is contained in:
DecDuck
2025-01-28 15:16:34 +11:00
parent 934c176974
commit cf0aa948fe
21 changed files with 639 additions and 1478 deletions

View File

@ -1,10 +1,10 @@
<template>
<div class="flex flex-col p-8">
<div class="flex flex-col">
<div class="max-w-2xl">
<div class="flex items-center gap-x-3 mb-4">
<NuxtLink
<NuxtLink
to="/library"
class="inline-flex items-center gap-x-2 rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold font-display text-white shadow-sm hover:bg-zinc-700 transition-all duration-200"
class="transition text-sm/6 font-semibold text-zinc-400 hover:text-zinc-100 inline-flex gap-x-2 items-center"
>
<ArrowLeftIcon class="h-4 w-4" aria-hidden="true" />
Back to Collections
@ -19,89 +19,32 @@
</div>
<!-- Games grid -->
<div class="mt-8 grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 2xl:grid-cols-5 gap-4">
<NuxtLink
v-for="entry in collection?.entries"
:key="entry.game.id"
:to="`/library/game/${entry.game.id}`"
class="group relative h-32 rounded-lg overflow-hidden hover:scale-[1.02] transition-all duration-200"
>
<!-- Blurred banner background -->
<div class="absolute inset-0 transition-all duration-300 group-hover:scale-110">
<img
:src="useObject(entry.game.mBannerId)"
class="w-full h-full object-cover blur-[2px] brightness-[40%]"
alt=""
/>
<div class="absolute inset-0 bg-gradient-to-r from-zinc-950/60 to-transparent" />
</div>
<!-- Game content -->
<div class="relative h-full flex items-center p-6">
<div>
<h3 class="text-xl font-bold font-display text-zinc-100">
{{ entry.game.mName }}
</h3>
<p class="mt-2 text-sm text-zinc-300 line-clamp-2 max-w-xl">
{{ entry.game.mShortDescription }}
</p>
</div>
</div>
<!-- Delete button -->
<button
@click.prevent.stop="removeGameFromCollection(entry.game.id)"
class="absolute top-2 right-2 p-1.5 rounded-md opacity-0 group-hover:opacity-100 hover:bg-zinc-700/50 transition-all duration-200 text-zinc-400 hover:text-red-400"
>
<TrashIcon class="h-5 w-5" aria-hidden="true" />
</button>
</NuxtLink>
<div
class="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 2xl:grid-cols-5 gap-4"
>
<GamePanel
v-for="entry in collection?.entries"
:game="entry.game"
:href="`/library/game/${entry.game.id}`"
/>
</div>
</div>
</template>
<script setup lang="ts">
import { ArrowLeftIcon, TrashIcon } from "@heroicons/vue/20/solid";
import { type Collection, type Game, type GameVersion } from "@prisma/client";
const route = useRoute();
const headers = useRequestHeaders(["cookie"]);
// Define the type for collection with entries and full game data
type CollectionWithEntries = Collection & {
entries: {
game: Game & {
versions: GameVersion[];
};
}[];
};
// Fetch collection data with entries using the route parameter
const { data: collection } = await useFetch<CollectionWithEntries>(`/api/v1/collection/${route.params.id}`, {
headers,
transform: (collection) => {
if (!collection) return null;
return collection as CollectionWithEntries;
}
});
const removeGameFromCollection = async (gameId: string) => {
try {
await $fetch(`/api/v1/collection/${route.params.id}/entry`, {
method: 'DELETE',
body: { id: gameId }
});
// Refresh collection data after removal
const updatedCollection = await $fetch<CollectionWithEntries>(`/api/v1/collection/${route.params.id}`, { headers });
collection.value = updatedCollection;
} catch (error) {
console.error('Failed to remove game from collection:', error);
}
};
const collections = await useCollections();
const collection = computed(() =>
collections.value.find((e) => e.id == route.params.id)
);
if (collection.value === undefined) {
throw createError({ statusCode: 404, statusMessage: "Collection not found" });
}
useHead({
title: collection.value?.name || 'Collection',
title: collection.value?.name || "Collection",
});
</script>
@ -116,4 +59,4 @@ useHead({
opacity: 0;
transform: translateX(30px);
}
</style>
</style>