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feat: refactor & redesign parts of UI
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@ -20,22 +20,15 @@ export default defineEventHandler(async (h3) => {
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if (!gameId)
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throw createError({ statusCode: 400, statusMessage: "Game ID required" });
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// Verify collection exists and user owns it
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const collection = await userLibraryManager.fetchCollection(id);
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if (!collection) {
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const successful = await userLibraryManager.collectionRemove(
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gameId,
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id,
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userId
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);
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if (!successful)
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throw createError({
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statusCode: 404,
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statusMessage: "Collection not found",
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});
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}
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if (collection.userId !== userId) {
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throw createError({
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statusCode: 403,
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statusMessage: "Not authorized to modify this collection",
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});
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}
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const removed = await userLibraryManager.collectionRemove(gameId, id);
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return {};
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});
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