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* #51 Adds settings page with showTitleDescriptionOnGamePanel * Removes console.log * Renames isHidden to system, adds missing system column on Game and fixes nitro plugin on fresh database * Implements a different way to handle the placeholder image * Removes system column on Game * Groups settings keys together * Removes unused i18n keys * fix: fix eslints and other small tweaks --------- Co-authored-by: Francois Ribemont <ribemont.francois@gmail.com>
This commit is contained in:
11
server/api/v1/admin/settings/dummy-data.get.ts
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11
server/api/v1/admin/settings/dummy-data.get.ts
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@ -0,0 +1,11 @@
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.getUserACL(h3, ["settings:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const game = await prisma.game.findFirst();
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return { game };
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});
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13
server/api/v1/admin/settings/index.get.ts
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13
server/api/v1/admin/settings/index.get.ts
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import aclManager from "~/server/internal/acls";
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import { applicationSettings } from "~/server/internal/config/application-configuration";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.getUserACL(h3, ["settings:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const showGamePanelTextDecoration = await applicationSettings.get(
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"showGamePanelTextDecoration",
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);
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return { showGamePanelTextDecoration };
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});
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23
server/api/v1/admin/settings/index.patch.ts
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23
server/api/v1/admin/settings/index.patch.ts
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import { type } from "arktype";
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import { applicationSettings } from "~/server/internal/config/application-configuration";
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import { readDropValidatedBody } from "~/server/arktype";
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import { defineEventHandler, createError } from "h3";
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import aclManager from "~/server/internal/acls";
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const UpdateSettings = type({
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showGamePanelTextDecoration: "boolean",
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});
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export default defineEventHandler<{ body: typeof UpdateSettings.infer }>(
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async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["settings:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readDropValidatedBody(h3, UpdateSettings);
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await applicationSettings.set(
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"showGamePanelTextDecoration",
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body.showGamePanelTextDecoration,
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);
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},
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);
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@ -39,6 +39,8 @@ export const userACLDescriptions: ObjectFromList<typeof userACLs> = {
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"clients:revoke": "",
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"news:read": "Read the server's news articles.",
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"settings:read": "Read system settings.",
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};
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export const systemACLDescriptions: ObjectFromList<typeof systemACLs> = {
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@ -87,4 +89,6 @@ export const systemACLDescriptions: ObjectFromList<typeof systemACLs> = {
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"maintenance:read":
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"Read tasks and maintenance information, like updates available and cleanup.",
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"settings:update": "Update system settings.",
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};
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@ -33,6 +33,8 @@ export const userACLs = [
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"clients:revoke",
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"news:read",
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"settings:read",
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] as const;
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const userACLPrefix = "user:";
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@ -80,6 +82,8 @@ export const systemACLs = [
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"task:start",
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"maintenance:read",
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"settings:update",
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] as const;
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const systemACLPrefix = "system:";
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@ -172,7 +172,9 @@ class LibraryManager {
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// Checks are done in least to most expensive order
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async checkUnimportedGamePath(libraryId: string, libraryPath: string) {
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const hasGame =
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(await prisma.game.count({ where: { libraryId, libraryPath } })) > 0;
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(await prisma.game.count({
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where: { libraryId, libraryPath },
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})) > 0;
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if (hasGame) return false;
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return true;
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