refactor(game status): transient vs synced state now defined

This commit is contained in:
DecDuck
2024-12-23 20:44:02 +11:00
parent 93a84e1835
commit ebd49b33f8
14 changed files with 220 additions and 145 deletions
+2 -1
View File
@@ -5,7 +5,7 @@ mod library;
mod process;
mod remote;
mod settings;
mod state;
#[cfg(test)]
mod tests;
@@ -178,6 +178,7 @@ pub fn run() {
move_game_in_queue,
pause_game_downloads,
resume_game_downloads,
cancel_game,
// Processes
launch_game,
])