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Implement better error system and segregate errors and commands (#23)
* chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Progress on better error handling with segragation of files * chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(commands): Separated commands under each subdirectory into respective commands.rs files Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Almost all errors and commands have been segregated * chore(errors): Added drop server error Signed-off-by: quexeky <git@quexeky.dev> * feat(core): Update to using nightly compiler Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): More progress on error handling Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Implementing Try and FromResidual for UserValue Signed-off-by: quexeky <git@quexeky.dev> * refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct Signed-off-by: quexeky <git@quexeky.dev> * fix(errors): Added missing files * chore(errors): Convert match statement to map_err * feat(settings): Implemented settings editing from UI * feat(errors): Clarified return values from retry_connect command * chore(errors): Moved autostart commands to autostart.rs * chore(process manager): Converted launch_process function for games to use game_id --------- Signed-off-by: quexeky <git@quexeky.dev>
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@@ -138,19 +138,22 @@ impl ProgressObject {
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}
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}
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#[throttle(10, Duration::from_secs(1))]
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#[throttle(50, Duration::from_secs(1))]
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fn update_ui(progress_object: &ProgressObject, kilobytes_per_second: usize, time_remaining: usize) {
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progress_object.sender
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.send(DownloadManagerSignal::UpdateUIStats(
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kilobytes_per_second,
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time_remaining,
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))
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.unwrap();
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progress_object
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.sender
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.send(DownloadManagerSignal::UpdateUIStats(
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kilobytes_per_second,
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time_remaining,
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))
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.unwrap();
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}
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#[throttle(10, Duration::from_secs(1))]
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#[throttle(50, Duration::from_secs(1))]
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fn update_queue(progress: &ProgressObject) {
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progress.sender
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progress
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.sender
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.send(DownloadManagerSignal::UpdateUIQueue)
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.unwrap();
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}
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}
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