Depot API & executor launch (#173)

* feat: depot api downloads

* feat: frontend fixes and experimental webview store

* feat: sync downloader

* feat: cleanup and fixes

* feat: encrypted database and fixed resuming

* feat: launch option selector

* fix: autostart when no options

* fix: clippy

* fix: clippy x2

* feat: executor launch

* feat: executor launch

* feat: not installed error handling

* feat: better offline handling

* feat: dependency popup

* fix: cancelation and resuming issues

* feat: dedup by platform

* feat: new ui for additional components and fix dl manager clog

* feat: auto-queue dependencies

* feat: depot scanning and ranking

* feat: new library fetching stack

* In-app store page (Windows + macOS) (#176)

* feat: async store loading

* feat: fix overscroll behaviour

* fix: query params in server protocol

* fix: clippy
This commit is contained in:
DecDuck
2026-01-20 11:40:48 +11:00
committed by GitHub
parent 55fdaf51e1
commit fc69ae30ab
72 changed files with 3430 additions and 2732 deletions
+148 -88
View File
@@ -1,44 +1,60 @@
use std::sync::nonpoison::Mutex;
use database::{GameDownloadStatus, GameVersion, borrow_db_checked, borrow_db_mut_checked};
use bitcode::{Decode, Encode};
use database::{
DownloadableMetadata, GameDownloadStatus, borrow_db_checked,
borrow_db_mut_checked, platform::Platform,
};
use games::{
collections::collection::Collection,
downloads::error::LibraryError,
library::{FetchGameStruct, FrontendGameOptions, Game, get_current_meta, uninstall_game_logic},
state::{GameStatusManager, GameStatusWithTransient},
};
use log::{info, warn};
use log::warn;
use process::PROCESS_MANAGER;
use remote::{
auth::generate_authorization_header,
cache::{cache_object, cache_object_db, get_cached_object, get_cached_object_db},
cache::{cache_object, cache_object_db, get_cached_object},
error::{DropServerError, RemoteAccessError},
offline,
requests::generate_url,
utils::DROP_CLIENT_ASYNC,
};
use serde::{Deserialize, Serialize};
use tauri::AppHandle;
use crate::AppState;
use crate::{AppState, collections::fetch_collections};
#[tauri::command]
pub async fn fetch_library(
state: tauri::State<'_, Mutex<AppState>>,
app_handle: AppHandle,
hard_refresh: Option<bool>,
) -> Result<Vec<Game>, RemoteAccessError> {
) -> Result<FetchLibraryResponse, RemoteAccessError> {
offline!(
state,
fetch_library_logic,
fetch_library_logic_offline,
state,
app_handle,
hard_refresh
)
.await
}
#[derive(Encode, Decode, Serialize)]
pub struct FetchLibraryResponse {
library: Vec<Game>,
collections: Vec<Collection>,
other: Vec<Game>,
}
pub async fn fetch_library_logic(
state: tauri::State<'_, Mutex<AppState>>,
app_handle: AppHandle,
hard_fresh: Option<bool>,
) -> Result<Vec<Game>, RemoteAccessError> {
) -> Result<FetchLibraryResponse, RemoteAccessError> {
let do_hard_refresh = hard_fresh.unwrap_or(false);
if !do_hard_refresh && let Ok(library) = get_cached_object("library") {
return Ok(library);
@@ -62,57 +78,83 @@ pub async fn fetch_library_logic(
return Err(RemoteAccessError::InvalidResponse(err));
}
let mut games: Vec<Game> = response.json().await?;
let library: Vec<Game> = response.json().await?;
let collections = fetch_collections(state, hard_fresh).await?;
let mut handle = state.lock();
let mut all_games = library.clone();
all_games.extend(
collections
.iter()
.flat_map(|v| v.entries.iter().map(|v| v.game.clone())),
);
let mut db_handle = borrow_db_mut_checked();
let installed_metas = {
let mut db_handle = borrow_db_mut_checked();
for game in &games {
handle.games.insert(game.id().clone(), game.clone());
if !db_handle.applications.game_statuses.contains_key(game.id()) {
db_handle
.applications
.game_statuses
.insert(game.id().clone(), GameDownloadStatus::Remote {});
for game in &all_games {
if !db_handle.applications.game_statuses.contains_key(game.id()) {
db_handle
.applications
.game_statuses
.insert(game.id().clone(), GameDownloadStatus::Remote {});
}
cache_object_db(&format!("game/{}", game.id), game, &db_handle)?;
}
}
db_handle
.applications
.installed_game_version
.values()
.cloned()
.collect::<Vec<DownloadableMetadata>>()
};
// Add games that are installed but no longer in library
for meta in db_handle.applications.installed_game_version.values() {
if games.iter().any(|e| *e.id() == meta.id) {
let mut other = Vec::new();
for meta in installed_metas {
if all_games.iter().any(|e| *e.id() == meta.id) {
continue;
}
// We should always have a cache of the object
// Pass db_handle because otherwise we get a gridlock
let game = match get_cached_object_db::<Game>(&meta.id.clone(), &db_handle) {
let game = match get_cached_object::<Game>(&meta.id.clone()) {
Ok(game) => game,
Err(err) => {
warn!(
"{} is installed, but encountered error fetching its error: {}.",
meta.id, err
);
/*
* We can't return a dummy object here because it needs to be in the cache to work
* So we uninstall the game so we don't "lose" it
*/
uninstall_game_logic(meta.clone(), &app_handle);
continue;
}
};
games.push(game);
other.push(game);
}
drop(handle);
drop(db_handle);
cache_object("library", &games)?;
let response = FetchLibraryResponse {
library,
collections,
other,
};
Ok(games)
cache_object("library", &response)?;
Ok(response)
}
pub async fn fetch_library_logic_offline(
_state: tauri::State<'_, Mutex<AppState>>,
_app_handle: AppHandle,
_hard_refresh: Option<bool>,
) -> Result<Vec<Game>, RemoteAccessError> {
let mut games: Vec<Game> = get_cached_object("library")?;
) -> Result<FetchLibraryResponse, RemoteAccessError> {
let mut response: FetchLibraryResponse = get_cached_object("library")?;
let db_handle = borrow_db_checked();
games.retain(|game| {
let retain_filter = |game: &Game| {
matches!(
&db_handle
.applications
@@ -121,70 +163,74 @@ pub async fn fetch_library_logic_offline(
.unwrap_or(&GameDownloadStatus::Remote {}),
GameDownloadStatus::Installed { .. } | GameDownloadStatus::SetupRequired { .. }
)
};
response.library.retain(retain_filter);
response.other.retain(retain_filter);
response.collections.iter_mut().for_each(|k| {
k.entries.retain(|object| {
matches!(
&db_handle
.applications
.game_statuses
.get(object.game.id())
.unwrap_or(&GameDownloadStatus::Remote {}),
GameDownloadStatus::Installed { .. } | GameDownloadStatus::SetupRequired { .. }
)
})
});
Ok(games)
Ok(response)
}
pub async fn fetch_game_logic(
id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
let version = {
let state_handle = state.lock();
let db_lock = borrow_db_checked();
let metadata_option = db_lock.applications.installed_game_version.get(&id);
let version = match metadata_option {
match metadata_option {
None => None,
Some(metadata) => db_lock
.applications
.game_versions
.get(&metadata.id)
.map(|v| v.get(metadata.version.as_ref().unwrap()).unwrap())
.get(&metadata.version)
.cloned(),
};
let game = state_handle.games.get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id, &db_lock);
let data = FetchGameStruct::new(game.clone(), status, version);
cache_object_db(&id, game, &db_lock)?;
return Ok(data);
}
version
};
let client = DROP_CLIENT_ASYNC.clone();
let response = generate_url(&["/api/v1/client/game/", &id], &[])?;
let response = client
.get(response)
.header("Authorization", generate_authorization_header())
.send()
.await?;
let game = match get_cached_object::<Game>(&format!("game/{}", id)) {
Ok(value) => value,
Err(_) => {
let client = DROP_CLIENT_ASYNC.clone();
let response = generate_url(&["/api/v1/client/game", &id], &[])?;
let response = client
.get(response)
.header("Authorization", generate_authorization_header())
.send()
.await?;
if response.status() == 404 {
let offline_fetch = fetch_game_logic_offline(id.clone(), state).await;
if let Ok(fetch_data) = offline_fetch {
return Ok(fetch_data);
if response.status() == 404 {
let offline_fetch = fetch_game_logic_offline(id.clone(), state).await;
if let Ok(fetch_data) = offline_fetch {
return Ok(fetch_data);
}
return Err(RemoteAccessError::GameNotFound(id));
}
if response.status() != 200 {
let err = response.json().await?;
warn!("{err:?}");
return Err(RemoteAccessError::InvalidResponse(err));
}
let game: Game = response.json().await?;
game
}
return Err(RemoteAccessError::GameNotFound(id));
}
if response.status() != 200 {
let err = response.json().await?;
warn!("{err:?}");
return Err(RemoteAccessError::InvalidResponse(err));
}
let game: Game = response.json().await?;
let mut state_handle = state.lock();
state_handle.games.insert(id.clone(), game.clone());
};
let mut db_handle = borrow_db_mut_checked();
@@ -205,10 +251,31 @@ pub async fn fetch_game_logic(
Ok(data)
}
#[derive(Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
struct VersionDownloadOptionRequiredContent {
version_id: String,
name: String,
icon_object_id: String,
short_description: String,
size: usize,
}
#[derive(Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct VersionDownloadOption {
version_id: String,
display_name: Option<String>,
version_path: String,
platform: Platform,
size: usize,
required_content: Vec<VersionDownloadOptionRequiredContent>,
}
pub async fn fetch_game_version_options_logic(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
) -> Result<Vec<VersionDownloadOption>, RemoteAccessError> {
let client = DROP_CLIENT_ASYNC.clone();
let response = generate_url(&["/api/v1/client/game/versions"], &[("id", &game_id)])?;
@@ -223,15 +290,16 @@ pub async fn fetch_game_version_options_logic(
warn!("{err:?}");
return Err(RemoteAccessError::InvalidResponse(err));
}
let data: Vec<GameVersion> = response.json().await?;
let data: Vec<VersionDownloadOption> = response.json().await?;
let state_lock = state.lock();
let process_manager_lock = PROCESS_MANAGER.lock();
let data: Vec<GameVersion> = data
let data = data
.into_iter()
.filter(|v| process_manager_lock.valid_platform(&v.platform))
.collect();
//data.dedup_by_key(|v| v.platform);
drop(process_manager_lock);
drop(state_lock);
@@ -249,8 +317,7 @@ pub async fn fetch_game_logic_offline(
Some(metadata) => db_handle
.applications
.game_versions
.get(&metadata.id)
.map(|v| v.get(metadata.version.as_ref().unwrap()).unwrap())
.get(&metadata.version)
.cloned(),
};
@@ -298,7 +365,7 @@ pub fn uninstall_game(game_id: String, app_handle: AppHandle) -> Result<(), Libr
pub async fn fetch_game_version_options(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
) -> Result<Vec<VersionDownloadOption>, RemoteAccessError> {
fetch_game_version_options_logic(game_id, state).await
}
@@ -314,31 +381,24 @@ pub fn update_game_configuration(
.get(&game_id)
.ok_or(LibraryError::MetaNotFound(game_id))?;
let id = installed_version.id.clone();
let version = installed_version
.version
.clone()
.ok_or(LibraryError::VersionNotFound(id.clone()))?;
let _id = installed_version.id.clone();
let version = installed_version.version.clone();
let mut existing_configuration = handle
.applications
.game_versions
.get(&id)
.unwrap()
.get(&version)
.unwrap()
.clone();
// Add more options in here
existing_configuration.launch_command_template = options.launch_string().clone();
existing_configuration.launch_template = options.launch_string().clone();
// Add no more options past here
handle
.applications
.game_versions
.get_mut(&id)
.unwrap()
.insert(version.to_string(), existing_configuration);
Ok(())