import { type } from "arktype"; import { readDropValidatedBody, throwingArktype } from "~/server/arktype"; import { defineClientEventHandler } from "~/server/internal/clients/event-handler"; import contextManager from "~/server/internal/downloads/coordinator"; const CreateContext = type({ game: "string", version: "string", }).configure(throwingArktype); export default defineClientEventHandler(async (h3) => { const body = await readDropValidatedBody(h3, CreateContext); const context = await contextManager.createContext(body.game, body.version); if (!context) throw createError({ statusCode: 400, statusMessage: "Invalid game or version", }); return { context }; });