// A particular set of files that relate to the version model GameVersion { gameId String game Game @relation(fields: [gameId], references: [id], onDelete: Cascade) versionName String // Sub directory for the game files created DateTime @default(now()) platform Platform launchCommand String @default("") // Command to run to start. Platform-specific. Windows games on Linux will wrap this command in Proton/Wine launchArgs String[] setupCommand String @default("") // Command to setup game (dependencies and such) setupArgs String[] onlySetup Boolean @default(false) umuIdOverride String? dropletManifest Json // Results from droplet versionIndex Int delta Boolean @default(false) @@id([gameId, versionName]) } model RedistVersion { redistId String redist Redist @relation(fields: [redistId], references: [id], onDelete: Cascade) versionName String created DateTime @default(now()) platform Platform dropletManifest Json // Results from droplet @@id([redistId, versionName]) } // A save slot for a game model SaveSlot { gameId String game Game @relation(fields: [gameId], references: [id], onDelete: Cascade) userId String user User @relation(fields: [userId], references: [id], onDelete: Cascade) index Int createdAt DateTime @default(now()) playtime Float @default(0) // hours lastUsedClientId String? lastUsedClient Client? @relation(fields: [lastUsedClientId], references: [id]) historyObjectIds String[] // list of objects historyChecksums String[] // list of hashes @@id([gameId, userId, index], name: "id") } model Screenshot { id String @id @default(uuid()) gameId String game Game @relation(fields: [gameId], references: [id], onDelete: Cascade) userId String user User @relation(fields: [userId], references: [id], onDelete: Cascade) objectId String private Boolean // if other users can see createdAt DateTime @default(now()) @db.Timestamptz(0) @@index([gameId, userId]) @@index([userId]) } model Playtime { gameId String game Game @relation(fields: [gameId], references: [id], onDelete: Cascade) userId String user User @relation(fields: [userId], references: [id], onDelete: Cascade) seconds Int // seconds user has spent playing the game updatedAt DateTime @updatedAt @db.Timestamptz(6) createdAt DateTime @default(now()) @db.Timestamptz(6) @@id([gameId, userId]) @@index([userId]) } model ObjectHash { id String @id hash String }