import aclManager from "~/server/internal/acls"; import prisma from "~/server/internal/db/database"; export default defineEventHandler(async (h3) => { const allowed = await aclManager.allowSystemACL(h3, ["game:update"]); if (!allowed) throw createError({ statusCode: 403 }); const body = await readBody(h3); const id = body.id; if (!id) throw createError({ statusCode: 400, statusMessage: "Missing id in body" }); const restOfTheBody = { ...body }; delete restOfTheBody["id"]; const newObj = await prisma.game.update({ where: { id: id, }, data: restOfTheBody, // I would put a select here, but it would be based on the body, and muck up the types }); return newObj; });