import userLibraryManager from "~/server/internal/userlibrary"; export default defineEventHandler(async (h3) => { const userId = await h3.context.session.getUserId(h3); if (!userId) throw createError({ statusCode: 403, statusMessage: "Requires authentication", }); const body = await readBody(h3); const gameId = body.id; if (!gameId) throw createError({ statusCode: 400, statusMessage: "Game ID required" }); await userLibraryManager.libraryRemove(gameId, userId); return {}; });