mirror of
https://github.com/Drop-OSS/drop.git
synced 2026-06-22 04:11:32 +10:00
82b9912bd0
* refactor: split umu launcher * feat: latest version picker + fixes * feat: frontend latest changes * feat: game update detection w/ setting * feat: fixes and refactor for game update * fix: windows ui * fix: deps * feat: update modifications * feat: missing ui and lock update * fix: create install dir on init * fix: clippy * fix: clippy x2 * feat: add configuration option to toggle updates * feat: uninstall dropdown on partiallyinstalled
96 lines
2.4 KiB
TypeScript
96 lines
2.4 KiB
TypeScript
import { invoke } from "@tauri-apps/api/core";
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import { listen } from "@tauri-apps/api/event";
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import type {
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Game,
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GameStatus,
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GameStatusEnum,
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GameVersion,
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RawGameStatus,
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} from "~/types";
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const gameRegistry: { [key: string]: { game: Game; version: Ref<GameVersion | undefined> } } =
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{};
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const gameStatusRegistry: { [key: string]: Ref<GameStatus> } = {};
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export const parseStatus = (status: RawGameStatus): GameStatus => {
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console.log(status[0]);
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if (status[0]) {
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return status[0];
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}
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if (status[1]) {
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return status[1];
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}
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throw new Error("No game status: " + JSON.stringify(status));
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};
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export const useGame = async (gameId: string) => {
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if (!gameRegistry[gameId]) {
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const data: {
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game: Game;
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status: RawGameStatus;
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version?: GameVersion;
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} = await invoke("fetch_game", {
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gameId,
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});
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gameRegistry[gameId] = { game: data.game, version: ref(data.version) };
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if (!gameStatusRegistry[gameId]) {
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gameStatusRegistry[gameId] = ref(parseStatus(data.status));
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listen(`update_game/${gameId}`, (event) => {
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const payload: {
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status: RawGameStatus;
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version?: GameVersion;
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} = event.payload as any;
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gameStatusRegistry[gameId].value = parseStatus(payload.status);
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/**
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* I am not super happy about this.
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*
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* This will mean that we will still have a version assigned if we have a game installed then uninstall it.
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* It is necessary because a flag to check if we should overwrite seems excessive, and this function gets called
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* on transient state updates.
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*/
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if (payload.version) {
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gameRegistry[gameId].version.value = payload.version;
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}
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});
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}
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}
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const game = gameRegistry[gameId];
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const status = gameStatusRegistry[gameId];
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return { ...game, status };
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};
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export type LaunchResult =
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| { result: "Success" }
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| { result: "InstallRequired"; data: [string, string] };
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export type VersionOption = {
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versionId: string;
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displayName?: string;
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versionPath: string;
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platform: string;
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size: {
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installSize: number;
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downloadSize: number;
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};
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requiredContent: Array<{
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gameId: string;
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versionId: string;
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name: string;
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iconObjectId: string;
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shortDescription: string;
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size: {
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installSize: number;
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downloadSize: number;
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};
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}>;
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};
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export type ProtonPath = {
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path: string;
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name: string;
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};
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