Files
drop/server/api/v1/admin/game/[id]/index.get.ts
Paco dfa30c8a65 Admin home page #128 (#259)
* First iteration on the new PieChart component

* #128 Adds new admin home page

* Fixes code after merging conflicts

* Removes empty file

* Uses real data for admin home page, and improves style

* Reverts debugging code

* Defines missing variable

* Caches user stats data for admin home page

* Typo

* Styles improvements

* Invalidates cache on signup/signin

* Implements top 5 biggest games

* Improves styling

* Improves style

* Using generateManifest to get the proper size

* Reading data from cache

* Removes unnecessary import

* Improves caching mechanism for game sizes

* Removes lint errors

* Replaces piechart tooltip with colors in legend

* Fixes caching

* Fixes caching and slight improvement on pie chart colours

* Fixes a few bugs related to caching

* Fixes bug where app signin didn't refresh cache

* feat: style improvements

* fix: lint

---------

Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
2025-11-08 09:14:45 +11:00

51 lines
1.3 KiB
TypeScript

import type { GameVersion } from "~/prisma/client/client";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const gameId = getRouterParam(h3, "id")!;
const game = await prisma.game.findUnique({
where: {
id: gameId,
},
include: {
versions: {
orderBy: {
versionIndex: "asc",
},
omit: {
dropletManifest: true,
},
},
tags: true,
},
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
const getGameVersionSize = async (version: GameVersion) => {
const size = await libraryManager.getGameVersionSize(
gameId,
version.versionName,
);
return { ...version, size };
};
const gameWithVersionSize = {
...game,
versions: await Promise.all(game.versions.map(getGameVersionSize)),
};
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
game.libraryId,
game.libraryPath,
);
return { game: gameWithVersionSize, unimportedVersions };
});