Files
drop/server/api/v1/games/[id]/index.get.ts
Paco dfa30c8a65 Admin home page #128 (#259)
* First iteration on the new PieChart component

* #128 Adds new admin home page

* Fixes code after merging conflicts

* Removes empty file

* Uses real data for admin home page, and improves style

* Reverts debugging code

* Defines missing variable

* Caches user stats data for admin home page

* Typo

* Styles improvements

* Invalidates cache on signup/signin

* Implements top 5 biggest games

* Improves styling

* Improves style

* Using generateManifest to get the proper size

* Reading data from cache

* Removes unnecessary import

* Improves caching mechanism for game sizes

* Removes lint errors

* Replaces piechart tooltip with colors in legend

* Fixes caching

* Fixes caching and slight improvement on pie chart colours

* Fixes a few bugs related to caching

* Fixes bug where app signin didn't refresh cache

* feat: style improvements

* fix: lint

---------

Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
2025-11-08 09:14:45 +11:00

59 lines
1.3 KiB
TypeScript

import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["store:read"]);
if (!userId) throw createError({ statusCode: 403 });
const gameId = getRouterParam(h3, "id");
if (!gameId)
throw createError({
statusCode: 400,
statusMessage: "Missing gameId in route params (somehow...?)",
});
const game = await prisma.game.findUnique({
where: { id: gameId },
include: {
versions: true,
publishers: {
select: {
id: true,
mName: true,
mShortDescription: true,
mLogoObjectId: true,
},
},
developers: {
select: {
id: true,
mName: true,
mShortDescription: true,
mLogoObjectId: true,
},
},
tags: true,
},
});
if (!game)
throw createError({ statusCode: 404, statusMessage: "Game not found" });
const rating = await prisma.gameRating.aggregate({
where: {
gameId: game.id,
},
_avg: {
mReviewRating: true,
},
_sum: {
mReviewCount: true,
},
});
const size = await libraryManager.getGameVersionSize(game.id);
return { game, rating, size };
});