mirror of
https://github.com/Drop-OSS/drop.git
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172 lines
7.2 KiB
TypeScript
172 lines
7.2 KiB
TypeScript
import { AnimatedNumber } from '@/components/animated-number'
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import { Container } from '@/components/container'
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import { Footer } from '@/components/footer'
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import { GradientBackground } from '@/components/gradient'
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import { Navbar } from '@/components/navbar'
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import { Team } from '@/components/team'
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import { Heading, Lead, Subheading } from '@/components/text'
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import type { Metadata } from 'next'
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import Link from 'next/link'
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export const metadata: Metadata = {
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title: 'About',
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description:
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'About Drop OSS - what we do, what we believe, and what we aim to achieve.',
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}
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function Header() {
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return (
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<Container className="mt-16">
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<Heading as="h1">An open Steam.</Heading>
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<Lead className="mt-6 max-w-3xl">
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We're building an open-source alternative to platforms like Steam
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and Epic Games, enabling anyone to have full control over their gaming.
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</Lead>
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<section className="mt-16 grid grid-cols-1 lg:grid-cols-2 lg:gap-12">
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<div className="max-w-lg">
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<h2 className="text-2xl font-medium tracking-tight">Our mission</h2>
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<p className="mt-6 text-sm/6 text-zinc-400">
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We aim to build a "Steam-like experience for DRM-free
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games". One of the major sticking points of DRM games, and why
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platforms like Steam have done so well, is that they provide awesome
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features like worldwide play-together, social features, and useful
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overlays and tools. We aim to replicate this for <i>any</i> game.
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</p>
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<p className="mt-8 text-sm/6 text-zinc-400">
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Don't get us wrong, we don't think Steam or Valve is bad.
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They are unusually consumer-friendly, and provide a great service.
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They will always have a place, providing a marketplace for DRM
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games. Drop aims to be the alternative.
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</p>
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</div>
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<div className="max-lg:mt-16 lg:col-span-1">
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<Subheading>The Numbers</Subheading>
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<hr className="mt-6 border-t border-zinc-800" />
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<dl className="mt-6 grid grid-cols-1 gap-x-8 gap-y-4 sm:grid-cols-2">
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<div className="flex flex-col gap-y-2 border-b border-dotted border-zinc-800 pb-4">
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<dt className="text-sm/6 text-zinc-400">Lines of code</dt>
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<dd className="order-first text-6xl font-medium tracking-tight">
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<AnimatedNumber start={10} end={40} />k
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</dd>
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</div>
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<div className="flex flex-col gap-y-2 border-b border-dotted border-zinc-800 pb-4">
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<dt className="text-sm/6 text-zinc-400">
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Individual open-source projects
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</dt>
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<dd className="order-first text-6xl font-medium tracking-tight">
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>
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<AnimatedNumber start={0} end={5} />
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</dd>
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</div>
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<div className="flex flex-col gap-y-2 max-sm:border-b max-sm:border-dotted max-sm:border-gray-200 max-sm:pb-4">
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<dt className="text-sm/6 text-zinc-400">Docker pulls</dt>
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<dd className="order-first text-6xl font-medium tracking-tight">
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<AnimatedNumber start={0} end={48.8} decimals={1} />k
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</dd>
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</div>
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<div className="flex flex-col gap-y-2">
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<dt className="text-sm/6 text-zinc-400">Contributors</dt>
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<dd className="order-first text-6xl font-medium tracking-tight">
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>
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<AnimatedNumber start={0} end={15} />
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</dd>
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</div>
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</dl>
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</div>
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</section>
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</Container>
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)
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}
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function FrequentlyAskedQuestions() {
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return (
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<Container className="mt-32">
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<section id="faqs" className="scroll-mt-8">
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<Subheading className="">Frequently asked questions</Subheading>
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<Heading as="div" className="mt-2">
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Your questions answered.
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</Heading>
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<div className="mt-16 mb-32 max-w-xl space-y-12">
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<dl>
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<dt className="text-sm font-semibold">
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Do you intend to replace Steam?
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</dt>
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<dd className="mt-4 text-sm/6 text-zinc-400">
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No. Drop is not a replacement for Steam, in the sense that we will
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ever offer a marketplace for developers to sell games. Drop can
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replace Steam <i>for an individual</i>, if they only played
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DRM-free games that they bought from outside of Steam (like GOG).
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</dd>
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</dl>
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<dl>
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<dt className="text-sm font-semibold">
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Will Drop ever cost money or require a subscription?
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</dt>
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<dd className="mt-4 text-sm/6 text-zinc-400">
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We believe in <strong>paying for services, not code</strong>. All
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our projects are and always will be open source (AGPLv3), and we
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endeavour to allow users to self-host as much of it as possible.
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Where that is not possible, we may launch a subscription service -
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likely as a feature for multiplayer, to play between self-hosted
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Drop instances. Naturally, this service will also be available to
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self-host.
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</dd>
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</dl>
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<dl>
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<dt className="text-sm font-semibold">Is Drop legal?</dt>
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<dd className="mt-4 text-sm/6 text-zinc-400">
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Yes. Officially, Drop is <strong>only</strong> for DRM-free games,
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like the ones you purchase from GOG or download from itch.io,{' '}
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<strong>and</strong> that you have a license to redistribute. We
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cannot control whether you use Drop with cracked, pirated, or
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DRM-bypassed games or not, and do not condone the use of
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torrenting and automation software to automatically download
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games.
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</dd>
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</dl>
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<dl>
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<dt className="text-sm font-semibold">How can I support Drop or get involved?</dt>
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<dd className="mt-4 text-sm/6 text-zinc-400">
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Thank you for helping us out! If you're looking to contribute
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code, check out our{' '}
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<Link
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href="https://developer.droposs.org/contributing"
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className="text-blue-500 hover:underline"
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target="_blank"
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>
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developer contributing guide
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</Link>
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. If you're looking to contribute financially, you can join
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our{' '}
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<Link
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href="https://opencollective.com/drop-oss"
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className="text-blue-500 hover:underline"
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target="_blank"
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>
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OpenCollective
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</Link>
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, or click on individual contributors above and add to their
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personal pockets.
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</dd>
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</dl>
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</div>
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</section>
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</Container>
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)
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}
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export default function About() {
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return (
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<main className="overflow-hidden">
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<GradientBackground />
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<Container>
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<Navbar />
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</Container>
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<Header />
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<Team />
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<FrequentlyAskedQuestions />
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<Footer />
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</main>
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)
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}
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