Files
drop/server/internal/library/index.ts

500 lines
13 KiB
TypeScript

/**
* The Library Manager keeps track of games in Drop's library and their various states.
* It uses path relative to the library, so it can moved without issue
*
* It also provides the endpoints with information about unmatched games
*/
import path from "path";
import prisma from "../db/database";
import { fuzzy } from "fast-fuzzy";
import taskHandler from "../tasks";
import notificationSystem from "../notifications";
import { GameNotFoundError, type LibraryProvider } from "./provider";
import { logger } from "../logging";
import { createHash } from "node:crypto";
import type { ImportVersion } from "~~/server/api/v1/admin/import/version/index.post";
import type {
GameVersionCreateInput,
LaunchOptionCreateManyInput,
VersionCreateArgs,
} from "~~/prisma/client/models";
export const VersionImportModes = ["game", "redist"] as const;
export type VersionImportMode = (typeof VersionImportModes)[number];
const modeToLink: { [key in VersionImportMode]: string } = {
game: "g",
redist: "r",
};
export function createGameImportTaskId(libraryId: string, libraryPath: string) {
return createHash("md5")
.update(`import:${libraryId}:${libraryPath}`)
.digest("hex");
}
export function createVersionImportTaskId(gameId: string, versionName: string) {
return createHash("md5")
.update(`import:${gameId}:${versionName}`)
.digest("hex");
}
class LibraryManager {
private libraries: Map<string, LibraryProvider<unknown>> = new Map();
addLibrary(library: LibraryProvider<unknown>) {
this.libraries.set(library.id(), library);
}
removeLibrary(id: string) {
this.libraries.delete(id);
}
async fetchLibraries() {
const libraries = await prisma.library.findMany({});
const libraryWithMetadata = libraries.map((e) => ({
...e,
working: this.libraries.has(e.id),
}));
return libraryWithMetadata;
}
async fetchGamesByLibrary() {
const results: { [key: string]: { [key: string]: boolean } } = {};
const games = await prisma.game.findMany({});
const redist = await prisma.redist.findMany({});
for (const item of [...games, ...redist]) {
const libraryId = item.libraryId!;
const libraryPath = item.libraryPath!;
results[libraryId] ??= {};
results[libraryId][libraryPath] = true;
}
return results;
}
async fetchUnimportedGames() {
const unimportedGames: { [key: string]: string[] } = {};
const instanceGames = await this.fetchGamesByLibrary();
for (const [id, library] of this.libraries.entries()) {
const providerGames = await library.listGames();
const providerUnimportedGames = providerGames.filter(
(libraryPath) =>
!instanceGames[id]?.[libraryPath] &&
!taskHandler.hasTask(createGameImportTaskId(id, libraryPath)),
);
unimportedGames[id] = providerUnimportedGames;
}
return unimportedGames;
}
async fetchUnimportedGameVersions(libraryId: string, libraryPath: string) {
const provider = this.libraries.get(libraryId);
if (!provider) return undefined;
const game =
(await prisma.game.findUnique({
where: {
libraryKey: {
libraryId,
libraryPath,
},
},
select: {
id: true,
versions: true,
},
})) ??
(await prisma.redist.findUnique({
where: {
libraryKey: {
libraryId,
libraryPath,
},
},
select: {
id: true,
versions: true,
},
}));
if (!game) return undefined;
try {
const versions = await provider.listVersions(libraryPath);
const unimportedVersions = versions.filter(
(e) =>
game.versions.findIndex((v) => v.versionName == e) == -1 &&
!taskHandler.hasTask(createVersionImportTaskId(game.id, e)),
);
return unimportedVersions;
} catch (e) {
if (e instanceof GameNotFoundError) {
logger.warn(e);
return undefined;
}
throw e;
}
}
async fetchLibraryObjectWithStatus<T>(
objects: Array<
{
libraryId: string;
libraryPath: string;
versions: Array<unknown>;
} & T
>,
) {
return await Promise.all(
objects.map(async (e) => {
const versions = await this.fetchUnimportedGameVersions(
e.libraryId ?? "",
e.libraryPath,
);
return {
value: e,
status: versions
? {
noVersions: e.versions.length == 0,
unimportedVersions: versions,
}
: ("offline" as const),
};
}),
);
}
async fetchGamesWithStatus() {
const games = await prisma.game.findMany({
include: {
versions: {
select: {
versionId: true,
versionName: true,
},
},
library: {
select: {
id: true,
name: true,
},
},
},
orderBy: {
mName: "asc",
},
});
return await this.fetchLibraryObjectWithStatus(games);
}
async fetchRedistsWithStatus() {
const redists = await prisma.redist.findMany({
include: {
versions: {
select: {
versionId: true,
versionName: true,
},
},
library: {
select: {
id: true,
name: true,
},
},
platform: true,
},
orderBy: {
mName: "asc",
},
});
return await this.fetchLibraryObjectWithStatus(redists);
}
private async fetchLibraryPath(id: string, mode: VersionImportMode) {
switch (mode) {
case "game":
return [
await prisma.game.findUnique({
where: { id },
select: { mName: true, libraryId: true, libraryPath: true },
}),
{ gameId: id },
] as const;
case "redist":
return [
await prisma.redist.findUnique({
where: { id },
select: { mName: true, libraryId: true, libraryPath: true },
}),
{ redistId: id },
] as const;
}
return undefined;
}
private createVersionOptions(
id: string,
currentIndex: number,
mode: VersionImportMode,
metadata: typeof ImportVersion.infer,
): Partial<VersionCreateArgs["data"]> {
switch (mode) {
case "game":
const installCreator = {
install: {
create: {
name: "",
description: "",
command: metadata.install!,
args: metadata.installArgs || "",
},
},
} satisfies Partial<GameVersionCreateInput>;
const uninstallCreator = {
uninstall: {
create: {
name: "",
description: "",
command: metadata.uninstall!,
args: metadata.uninstallArgs || "",
},
},
} satisfies Partial<GameVersionCreateInput>;
return {
gameId: id,
gameVersions: {
create: {
versionIndex: currentIndex,
delta: metadata.delta,
umuIdOverride: metadata.umuId,
onlySetup: metadata.onlySetup,
launches: {
createMany: {
data: metadata.launches.map(
(v) =>
({
name: v.name,
description: v.description,
command: v.launchCommand,
args: v.launchArgs,
}) satisfies LaunchOptionCreateManyInput,
),
},
},
...(metadata.install ? installCreator : undefined),
...(metadata.uninstall ? uninstallCreator : undefined),
platform: {
connect: {
id: metadata.platform,
},
},
},
},
};
case "redist":
return {};
}
}
/**
* Fetches recommendations and extra data about the version. Doesn't actually check if it's been imported.
* @param gameId
* @param versionName
* @returns
*/
async fetchUnimportedVersionInformation(gameId: string, versionName: string) {
const game = await prisma.game.findUnique({
where: { id: gameId },
select: { libraryPath: true, libraryId: true, mName: true },
});
if (!game || !game.libraryId) return undefined;
const library = this.libraries.get(game.libraryId);
if (!library) return undefined;
const userPlatforms = await prisma.userPlatform.findMany({});
const fileExts: { [key: string]: string[] } = {
Linux: [
// Ext for Unity games
".x86_64",
// Shell scripts
".sh",
// No extension is common for Linux binaries
"",
// AppImages
".appimage",
],
Windows: [".exe", ".bat"],
macOS: [
// App files
".app",
],
};
for (const platform of userPlatforms) {
fileExts[platform.id] = platform.fileExtensions;
}
const options: Array<{
filename: string;
platform: string;
match: number;
}> = [];
const files = await library.versionReaddir(game.libraryPath, versionName);
for (const filename of files) {
const basename = path.basename(filename);
const dotLocation = filename.lastIndexOf(".");
const ext =
dotLocation == -1 ? "" : filename.slice(dotLocation).toLowerCase();
for (const [platform, checkExts] of Object.entries(fileExts)) {
for (const checkExt of checkExts) {
if (checkExt != ext) continue;
const fuzzyValue = fuzzy(basename, game.mName);
options.push({
filename,
platform,
match: fuzzyValue,
});
}
}
}
const sortedOptions = options.sort((a, b) => b.match - a.match);
return sortedOptions;
}
// Checks are done in least to most expensive order
async checkUnimportedGamePath(libraryId: string, libraryPath: string) {
const hasGame =
(await prisma.game.count({
where: { libraryId, libraryPath },
})) > 0;
if (hasGame) return false;
const hasRedist =
(await prisma.redist.count({ where: { libraryId, libraryPath } })) > 0;
if (hasRedist) return false;
return true;
}
/*
Game creation happens in metadata, because it's primarily a metadata object
async createGame(libraryId: string, libraryPath: string, game: Omit<Game, "libraryId" | "libraryPath">) {
}
*/
async importVersion(
id: string,
version: string,
mode: VersionImportMode,
metadata: typeof ImportVersion.infer,
) {
const taskId = createVersionImportTaskId(id, version);
const value = await this.fetchLibraryPath(id, mode);
if (!value || !value[0]) return undefined;
const [libraryDetails, idFilter] = value;
const library = this.libraries.get(libraryDetails.libraryId);
if (!library) return undefined;
taskHandler.create({
id: taskId,
taskGroup: "import:game",
name: `Importing version "${metadata.name}" (${version}) for ${libraryDetails.mName}`,
acls: ["system:import:version:read"],
async run({ progress, logger }) {
// First, create the manifest via droplet.
// This takes up 90% of our progress, so we wrap it in a *0.9
const manifest = await library.generateDropletManifest(
libraryDetails.libraryPath,
version,
(err, value) => {
if (err) throw err;
progress(value * 0.9);
},
(err, value) => {
if (err) throw err;
logger.info(value);
},
);
logger.info("Created manifest successfully!");
const currentIndex = await prisma.version.count({
where: { ...idFilter },
});
// Then, create the database object
await prisma.version.create({
data: {
versionPath: version,
versionName: metadata.name ?? version,
dropletManifest: manifest,
...libraryManager.createVersionOptions(id, currentIndex, mode, metadata)
},
});
logger.info("Successfully created version!");
notificationSystem.systemPush({
nonce: `version-create-${id}-${version}`,
title: `'${libraryDetails.mName}' ('${version}') finished importing.`,
description: `Drop finished importing version ${version} for ${libraryDetails.mName}.`,
actions: [`View|/admin/library/${modeToLink[mode]}/${id}`],
acls: ["system:import:version:read"],
});
progress(100);
},
});
return taskId;
}
async peekFile(
libraryId: string,
game: string,
version: string,
filename: string,
) {
const library = this.libraries.get(libraryId);
if (!library) return undefined;
return await library.peekFile(game, version, filename);
}
async readFile(
libraryId: string,
game: string,
version: string,
filename: string,
options?: { start?: number; end?: number },
) {
const library = this.libraries.get(libraryId);
if (!library) return undefined;
return await library.readFile(game, version, filename, options);
}
}
export const libraryManager = new LibraryManager();
export default libraryManager;