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* feat: database redist support * feat: rearchitecture of database schemas, migration reset, and #180 * feat: import redists * fix: giantbomb logging bug * feat: partial user platform support + statusMessage -> message * feat: add user platform filters to store view * fix: sanitize svg uploads ... copilot suggested this I feel dirty. * feat: beginnings of platform & redist management * feat: add server side redist patching * fix: update drop-base commit * feat: import of custom platforms & file extensions * fix: redelete platform * fix: remove platform * feat: uninstall commands, new R UI * checkpoint: before migrating to nuxt v4 * update to nuxt 4 * fix: fixes for Nuxt v4 update * fix: remaining type issues * feat: initial feedback to import other kinds of versions * working commit * fix: lint * feat: redist import
59 lines
1.4 KiB
TypeScript
59 lines
1.4 KiB
TypeScript
import aclManager from "~~/server/internal/acls";
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import prisma from "~~/server/internal/db/database";
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import { handleFileUpload } from "~~/server/internal/utils/handlefileupload";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:image:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const form = await readMultipartFormData(h3);
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if (!form)
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throw createError({
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statusCode: 400,
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message: "This endpoint requires multipart form data.",
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});
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const uploadResult = await handleFileUpload(h3, {}, ["internal:read"]);
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if (!uploadResult)
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throw createError({
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statusCode: 400,
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message: "Failed to upload file",
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});
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const [ids, options, pull, dump] = uploadResult;
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if (ids.length == 0) {
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dump();
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throw createError({
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statusCode: 400,
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message: "Did not upload a file",
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});
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}
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const gameId = options.id as string;
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if (!gameId)
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throw createError({
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statusCode: 400,
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message: "No game ID attached",
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});
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const hasGame = (await prisma.game.count({ where: { id: gameId } })) != 0;
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if (!hasGame) {
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dump();
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throw createError({ statusCode: 400, message: "Invalid game ID" });
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}
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const result = await prisma.game.update({
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where: {
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id: gameId,
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},
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data: {
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mImageLibraryObjectIds: {
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push: ids,
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},
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},
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});
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await pull();
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return result;
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});
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