Files
drop/server/api/v1/admin/game/image/index.post.ts
DecDuck 251ddb8ff8 Rearchitecture for v0.4.0 (#197)
* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
2025-11-10 10:36:13 +11:00

59 lines
1.4 KiB
TypeScript

import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
import { handleFileUpload } from "~~/server/internal/utils/handlefileupload";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:image:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const form = await readMultipartFormData(h3);
if (!form)
throw createError({
statusCode: 400,
message: "This endpoint requires multipart form data.",
});
const uploadResult = await handleFileUpload(h3, {}, ["internal:read"]);
if (!uploadResult)
throw createError({
statusCode: 400,
message: "Failed to upload file",
});
const [ids, options, pull, dump] = uploadResult;
if (ids.length == 0) {
dump();
throw createError({
statusCode: 400,
message: "Did not upload a file",
});
}
const gameId = options.id as string;
if (!gameId)
throw createError({
statusCode: 400,
message: "No game ID attached",
});
const hasGame = (await prisma.game.count({ where: { id: gameId } })) != 0;
if (!hasGame) {
dump();
throw createError({ statusCode: 400, message: "Invalid game ID" });
}
const result = await prisma.game.update({
where: {
id: gameId,
},
data: {
mImageLibraryObjectIds: {
push: ids,
},
},
});
await pull();
return result;
});