Files
drop/server/api/v1/admin/import/game/index.post.ts
DecDuck 251ddb8ff8 Rearchitecture for v0.4.0 (#197)
* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
2025-11-10 10:36:13 +11:00

54 lines
1.5 KiB
TypeScript

import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~~/server/arktype";
import aclManager from "~~/server/internal/acls";
import libraryManager from "~~/server/internal/library";
import metadataHandler from "~~/server/internal/metadata";
const ImportGameBody = type({
library: "string",
path: "string",
["metadata?"]: {
id: "string",
sourceId: "string",
name: "string",
},
}).configure(throwingArktype);
export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const { library, path, metadata } = await readDropValidatedBody(
h3,
ImportGameBody,
);
if (!path)
throw createError({
statusCode: 400,
message: "Path missing from body",
});
const valid = await libraryManager.checkUnimportedGamePath(library, path);
if (!valid)
throw createError({
statusCode: 400,
message: "Invalid library or game.",
});
const taskId = metadata
? await metadataHandler.createGame(metadata, library, path)
: await metadataHandler.createGameWithoutMetadata(library, path);
if (!taskId)
throw createError({
statusCode: 400,
message:
"Duplicate metadata import. Please chose a different game or metadata provider.",
});
return { taskId };
},
);