mirror of
https://github.com/Drop-OSS/drop.git
synced 2025-11-13 16:22:39 +10:00
* feat: database redist support * feat: rearchitecture of database schemas, migration reset, and #180 * feat: import redists * fix: giantbomb logging bug * feat: partial user platform support + statusMessage -> message * feat: add user platform filters to store view * fix: sanitize svg uploads ... copilot suggested this I feel dirty. * feat: beginnings of platform & redist management * feat: add server side redist patching * fix: update drop-base commit * feat: import of custom platforms & file extensions * fix: redelete platform * fix: remove platform * feat: uninstall commands, new R UI * checkpoint: before migrating to nuxt v4 * update to nuxt 4 * fix: fixes for Nuxt v4 update * fix: remaining type issues * feat: initial feedback to import other kinds of versions * working commit * fix: lint * feat: redist import
54 lines
1.5 KiB
TypeScript
54 lines
1.5 KiB
TypeScript
import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~~/server/arktype";
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import aclManager from "~~/server/internal/acls";
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import libraryManager from "~~/server/internal/library";
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import metadataHandler from "~~/server/internal/metadata";
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const ImportGameBody = type({
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library: "string",
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path: "string",
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["metadata?"]: {
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id: "string",
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sourceId: "string",
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name: "string",
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},
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}).configure(throwingArktype);
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export default defineEventHandler<{ body: typeof ImportGameBody.infer }>(
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async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["import:game:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const { library, path, metadata } = await readDropValidatedBody(
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h3,
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ImportGameBody,
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);
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if (!path)
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throw createError({
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statusCode: 400,
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message: "Path missing from body",
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});
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const valid = await libraryManager.checkUnimportedGamePath(library, path);
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if (!valid)
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throw createError({
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statusCode: 400,
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message: "Invalid library or game.",
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});
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const taskId = metadata
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? await metadataHandler.createGame(metadata, library, path)
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: await metadataHandler.createGameWithoutMetadata(library, path);
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if (!taskId)
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throw createError({
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statusCode: 400,
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message:
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"Duplicate metadata import. Please chose a different game or metadata provider.",
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});
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return { taskId };
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},
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);
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