Files
drop/server/api/v1/admin/library/sources/index.patch.ts
DecDuck 4f8ea3e4ff Custom readValidatedBody util to return more specific error #69 (#78)
* feat: add readDropValidatedBody w/ special handler for ArkErrors

* fix: lint
2025-06-03 17:40:41 +10:00

68 lines
1.9 KiB
TypeScript

import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import { libraryConstructors } from "~/server/plugins/05.library-init";
import type { WorkingLibrarySource } from "./index.get";
const UpdateLibrarySource = type({
id: "string",
name: "string",
options: "object",
}).configure(throwingArktype);
export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, [
"library:sources:update",
]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readDropValidatedBody(h3, UpdateLibrarySource);
const source = await prisma.library.findUnique({ where: { id: body.id } });
if (!source)
throw createError({
statusCode: 400,
statusMessage: "Library source not found",
});
const constructor = libraryConstructors[source.backend];
try {
const newLibrary = constructor(body.options, source.id);
// Test we can actually use it
if ((await newLibrary.listGames()) === undefined) {
throw "Library failed to fetch games.";
}
const updatedSource = await prisma.library.update({
where: {
id: source.id,
},
data: {
name: body.name,
options: body.options,
},
});
await libraryManager.removeLibrary(source.id);
await libraryManager.addLibrary(newLibrary);
const workingSource: WorkingLibrarySource = {
...updatedSource,
working: true,
};
return workingSource;
} catch (e) {
throw createError({
statusCode: 400,
statusMessage: `Failed to create source: ${e}`,
});
}
},
);