Files
drop/server/api/v1/admin/game/[id]/index.get.ts
DecDuck 251ddb8ff8 Rearchitecture for v0.4.0 (#197)
* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
2025-11-10 10:36:13 +11:00

58 lines
1.4 KiB
TypeScript

import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
import libraryManager from "~~/server/internal/library";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const gameId = getRouterParam(h3, "id")!;
const game = await prisma.game.findUnique({
where: {
id: gameId,
},
include: {
versions: {
omit: {
dropletManifest: true,
},
include: {
gameVersions: {
include: {
install: true,
uninstall: true,
launches: true,
},
},
},
},
tags: true,
},
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, message: "Game ID not found" });
const getGameVersionSize = async (
version: Omit<(typeof game)["versions"][number], "dropletManifest">,
) => {
const size = await libraryManager.getGameVersionSize(
gameId,
version.versionId,
);
return { ...version, size };
};
const gameWithVersionSize = {
...game,
versions: await Promise.all(game.versions.map(getGameVersionSize)),
};
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
game.libraryId,
game.libraryPath,
);
return { game: gameWithVersionSize, unimportedVersions };
});