Files
drop/server/internal/library/provider.ts
DecDuck 251ddb8ff8 Rearchitecture for v0.4.0 (#197)
* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
2025-11-10 10:36:13 +11:00

66 lines
1.8 KiB
TypeScript

import type { LibraryBackend } from "~~/prisma/client/enums";
export abstract class LibraryProvider<CFG> {
constructor(_config: CFG, _id: string) {
throw new Error("Library doesn't have a proper constructor");
}
/**
* @returns ID of the current library provider (fs, smb, s3, etc)
*/
abstract type(): LibraryBackend;
/**
* @returns the specific ID of this current provider
*/
abstract id(): string;
/**
* @returns list of (usually) top-level game folder names
*/
abstract listGames(): Promise<string[]>;
/**
* @param game folder name of the game to list versions for
* @returns list of version folder names
*/
abstract listVersions(game: string): Promise<string[]>;
/**
* @param game folder name of the game
* @param version folder name of the version
* @returns recursive list of all files in version, relative to the version folder (e.g. ./setup.exe)
*/
abstract versionReaddir(game: string, version: string): Promise<string[]>;
/**
* @param game folder name of the game
* @param version folder name of the version
* @returns string of JSON of the droplet manifest
*/
abstract generateDropletManifest(
game: string,
version: string,
progress: (err: Error | null, v: number) => void,
log: (err: Error | null, v: string) => void,
): Promise<string>;
abstract peekFile(
game: string,
version: string,
filename: string,
): Promise<{ size: number } | undefined>;
abstract readFile(
game: string,
version: string,
filename: string,
options?: { start?: number; end?: number },
): Promise<ReadableStream | undefined>;
abstract fsStats(): { freeSpace: number; totalSpace: number } | undefined;
}
export class GameNotFoundError extends Error {}
export class VersionNotFoundError extends Error {}