Files
drop/server/internal/screenshots/index.ts
DecDuck 251ddb8ff8 Rearchitecture for v0.4.0 (#197)
* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
2025-11-10 10:36:13 +11:00

102 lines
2.2 KiB
TypeScript

import { randomUUID } from "node:crypto";
import type { IncomingMessage } from "node:http";
import objectHandler from "../objects";
import stream from "node:stream/promises";
import prisma from "../db/database";
class ScreenshotManager {
/**
* Gets a specific screenshot
* @param id
* @returns
*/
async get(id: string) {
return await prisma.screenshot.findUnique({
where: {
id,
},
});
}
/**
* Get all user screenshots
* @param userId
* @returns
*/
async getUserAll(userId: string) {
const results = await prisma.screenshot.findMany({
where: {
userId,
},
});
return results;
}
/**
* Get all user screenshots in a specific game
* @param userId
* @param gameId
* @returns
*/
async getUserAllByGame(userId: string, gameId: string) {
const results = await prisma.screenshot.findMany({
where: {
gameId,
userId,
},
});
return results;
}
/**
* Delete a specific screenshot
* @param id
*/
async delete(id: string) {
const deletedScreenshot = await prisma.screenshot.delete({
where: {
id,
},
});
await objectHandler.deleteAsSystem(deletedScreenshot.objectId);
}
/**
* Allows a user to upload a screenshot
* @param userId
* @param gameId
* @param inputStream
*/
async upload(userId: string, gameId: string, inputStream: IncomingMessage) {
const objectId = randomUUID();
const saveStream = await objectHandler.createWithStream(
objectId,
{
// TODO: set createAt to the time screenshot was taken
createdAt: new Date().toISOString(),
},
[`${userId}:read`], // This is a system tracked object, so we don't want users to have direct write access to it
);
if (!saveStream)
throw createError({
statusCode: 500,
message: "Failed to create writing stream to storage backend.",
});
// pipe into object store
await stream.pipeline(inputStream, saveStream);
await prisma.screenshot.create({
data: {
gameId,
userId,
objectId,
private: true,
},
});
}
}
export const screenshotManager = new ScreenshotManager();
export default screenshotManager;