mirror of
https://github.com/Drop-OSS/drop.git
synced 2025-11-22 20:51:12 +10:00
70 lines
1.9 KiB
TypeScript
70 lines
1.9 KiB
TypeScript
import { ArkErrors, type } from "arktype";
|
|
import type { Prisma } from "~/prisma/client/client";
|
|
import aclManager from "~/server/internal/acls";
|
|
import prisma from "~/server/internal/db/database";
|
|
import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
|
|
|
|
const UpdateMetadata = type({
|
|
name: "string?",
|
|
description: "string?",
|
|
});
|
|
|
|
export default defineEventHandler(async (h3) => {
|
|
const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
|
|
if (!allowed) throw createError({ statusCode: 403 });
|
|
|
|
const form = await readMultipartFormData(h3);
|
|
if (!form)
|
|
throw createError({
|
|
statusCode: 400,
|
|
message: "This endpoint requires multipart form data.",
|
|
});
|
|
|
|
const gameId = getRouterParam(h3, "id")!;
|
|
|
|
const uploadResult = await handleFileUpload(h3, {}, ["internal:read"], 1);
|
|
if (!uploadResult)
|
|
throw createError({
|
|
statusCode: 400,
|
|
message: "Failed to upload file",
|
|
});
|
|
|
|
const [ids, options, pull, dump] = uploadResult;
|
|
|
|
const id = ids.at(0);
|
|
|
|
const body = UpdateMetadata(options);
|
|
if (body instanceof ArkErrors)
|
|
throw createError({ statusCode: 400, message: body.summary });
|
|
|
|
const updateModel: Prisma.GameUpdateInput = {
|
|
...(body.name ? { mName: body.name } : undefined),
|
|
...(body.description ? { mShortDescription: body.description } : undefined),
|
|
};
|
|
|
|
// handle if user uploaded new icon
|
|
if (id) {
|
|
updateModel.mIconObjectId = id;
|
|
await pull();
|
|
} else {
|
|
dump();
|
|
}
|
|
|
|
// If the API call doesn't provide values, don't set them
|
|
for (const [key, value] of Object.entries(updateModel)) {
|
|
if (value === undefined) {
|
|
// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
|
|
delete updateModel[key as keyof typeof updateModel];
|
|
}
|
|
}
|
|
|
|
const newObject = await prisma.game.update({
|
|
where: {
|
|
id: gameId,
|
|
},
|
|
data: updateModel,
|
|
});
|
|
|
|
return newObject;
|
|
});
|