Files
drop/server/api/v1/games/[id]/index.get.ts
DecDuck 251ddb8ff8 Rearchitecture for v0.4.0 (#197)
* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
2025-11-10 10:36:13 +11:00

80 lines
1.9 KiB
TypeScript

import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
import { convertIDsToPlatforms } from "~~/server/internal/platform/link";
import libraryManager from "~~/server/internal/library";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["store:read"]);
if (!userId) throw createError({ statusCode: 403 });
const gameId = getRouterParam(h3, "id");
if (!gameId)
throw createError({
statusCode: 400,
message: "Missing gameId in route params (somehow...?)",
});
const game = await prisma.game.findUnique({
where: { id: gameId },
include: {
versions: {
include: {
gameVersions: {
include: {
platform: true,
},
},
},
},
publishers: {
select: {
id: true,
mName: true,
mShortDescription: true,
mLogoObjectId: true,
},
},
developers: {
select: {
id: true,
mName: true,
mShortDescription: true,
mLogoObjectId: true,
},
},
tags: true,
},
});
if (!game) throw createError({ statusCode: 404, message: "Game not found" });
const rating = await prisma.gameRating.aggregate({
where: {
gameId: game.id,
},
_avg: {
mReviewRating: true,
},
_sum: {
mReviewCount: true,
},
});
const platformIDs = game.versions
.map((e) => e.gameVersions)
.flat()
.map((e) => e.platform)
.flat()
.map((e) => e.id)
.filter((e) => e !== null)
.filter((v, index, arr) => arr.findIndex((k) => k == v) == index);
const platforms = await convertIDsToPlatforms(platformIDs);
const noVersionsGame = { ...game, versions: undefined };
const size = await libraryManager.getGameVersionSize(game.id);
return { game: noVersionsGame, rating, platforms, size };
});