Files
drop/server/internal/gamesize/index.ts
DecDuck 251ddb8ff8 Rearchitecture for v0.4.0 (#197)
* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
2025-11-10 10:36:13 +11:00

234 lines
6.2 KiB
TypeScript

import { sum } from "~/utils/array";
import cacheHandler from "../cache";
import prisma from "../db/database";
import manifestGenerator from "../downloads/manifest";
import type { Game, Version } from "~~/prisma/client/client";
export type GameSize = {
gameName: string;
size: number;
gameId: string;
};
export type VersionSize = GameSize & {
latest: boolean;
};
type VersionsSizes = {
[versionId: string]: VersionSize;
};
type GameVersionsSize = {
[gameId: string]: VersionsSizes;
};
class GameSizeManager {
private gameVersionsSizesCache =
cacheHandler.createCache<GameVersionsSize>("gameVersionsSizes");
// All versions sizes combined
private gameSizesCache = cacheHandler.createCache<GameSize>("gameSizes");
private async clearGameVersionsSizesCache() {
(await this.gameVersionsSizesCache.getKeys()).map((key) =>
this.gameVersionsSizesCache.remove(key),
);
}
private async clearGameSizesCache() {
(await this.gameSizesCache.getKeys()).map((key) =>
this.gameSizesCache.remove(key),
);
}
// All versions of a game combined
async getCombinedGameSize(gameId: string) {
const versions = await prisma.version.findMany({
where: { gameId },
});
const sizes = await Promise.all(
versions.map((version) =>
manifestGenerator.calculateManifestSize(
JSON.parse(version.dropletManifest as string),
),
),
);
return sum(sizes);
}
async getGameVersionSize(
gameId: string,
versionId?: string,
): Promise<number | null> {
if (!versionId) {
const version = await prisma.version.findFirst({
where: { gameId },
orderBy: {
versionIndex: "desc",
},
});
if (!version) {
return null;
}
versionId = version.versionId;
}
const manifest = await manifestGenerator.generateManifest(versionId);
if (!manifest) {
return null;
}
return manifestGenerator.calculateManifestSize(manifest);
}
private async isLatestVersion(
gameVersions: Version[],
version: Version,
): Promise<boolean> {
return gameVersions.length > 0
? gameVersions[0].versionId === version.versionId
: false;
}
async getBiggestGamesLatestVersion(top: number): Promise<VersionSize[]> {
const gameIds = await this.gameVersionsSizesCache.getKeys();
const latestGames = await Promise.all(
gameIds.map(async (gameId) => {
const versionsSizes = await this.gameVersionsSizesCache.get(gameId);
if (!versionsSizes) {
return null;
}
const latestVersionName = Object.keys(versionsSizes).find(
(versionId) => versionsSizes[versionId].latest,
);
if (!latestVersionName) {
return null;
}
return versionsSizes[latestVersionName] || null;
}),
);
return latestGames
.filter((game) => game !== null)
.sort((gameA, gameB) => gameB.size - gameA.size)
.slice(0, top);
}
async isGameVersionsSizesCacheEmpty() {
return (await this.gameVersionsSizesCache.getKeys()).length === 0;
}
async isGameSizesCacheEmpty() {
return (await this.gameSizesCache.getKeys()).length === 0;
}
async cacheAllCombinedGames() {
await this.clearGameSizesCache();
const games = await prisma.game.findMany({ include: { versions: true } });
await Promise.all(games.map((game) => this.cacheCombinedGame(game)));
}
async cacheCombinedGame(game: Game) {
const size = await this.getCombinedGameSize(game.id);
if (!size) {
this.gameSizesCache.remove(game.id);
return;
}
const gameSize = {
size,
gameName: game.mName,
gameId: game.id,
};
await this.gameSizesCache.set(game.id, gameSize);
}
async cacheAllGameVersions() {
await this.clearGameVersionsSizesCache();
const games = await prisma.game.findMany({
include: {
versions: {
orderBy: {
versionIndex: "desc",
},
take: 1,
},
},
});
await Promise.all(games.map((game) => this.cacheGameVersion(game)));
}
async cacheGameVersion(
game: Game & { versions: Version[] },
versionId?: string,
) {
const cacheVersion = async (version: Version) => {
const size = await this.getGameVersionSize(game.id, version.versionId);
if (!version.versionId || !size) {
return;
}
const versionsSizes = {
[version.versionId]: {
size,
gameName: game.mName,
gameId: game.id,
latest: await this.isLatestVersion(game.versions, version),
},
};
const allVersionsSizes =
(await this.gameVersionsSizesCache.get(game.id)) || {};
await this.gameVersionsSizesCache.set(game.id, {
...allVersionsSizes,
...versionsSizes,
});
};
if (versionId) {
const version = await prisma.version.findFirst({
where: { gameId: game.id, versionId },
});
if (!version) {
return;
}
cacheVersion(version);
return;
}
if ("versions" in game) {
await Promise.all(game.versions.map(cacheVersion));
}
}
async getBiggestGamesAllVersions(top: number): Promise<GameSize[]> {
const gameIds = await this.gameSizesCache.getKeys();
const allGames = await Promise.all(
gameIds.map(async (gameId) => await this.gameSizesCache.get(gameId)),
);
return allGames
.filter((game) => game !== null)
.sort((gameA, gameB) => gameB.size - gameA.size)
.slice(0, top);
}
async deleteGameVersion(gameId: string, versionId: string) {
const game = await prisma.game.findFirst({ where: { id: gameId } });
if (game) {
await this.cacheCombinedGame(game);
}
const versionsSizes = await this.gameVersionsSizesCache.get(gameId);
if (!versionsSizes) {
return;
}
// Remove the version from the VersionsSizes object
const { [versionId]: _, ...updatedVersionsSizes } = versionsSizes;
await this.gameVersionsSizesCache.set(gameId, updatedVersionsSizes);
}
async deleteGame(gameId: string) {
this.gameSizesCache.remove(gameId);
this.gameVersionsSizesCache.remove(gameId);
}
}
export const gameSizeManager = new GameSizeManager();
export default gameSizeManager;