Files
drop/server/api/v1/admin/game/metadata.post.ts

62 lines
1.6 KiB
TypeScript

import type { Prisma } from "~/prisma/client";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const form = await readMultipartFormData(h3);
if (!form)
throw createError({
statusCode: 400,
statusMessage: "This endpoint requires multipart form data.",
});
const uploadResult = await handleFileUpload(h3, {}, ["internal:read"]);
if (!uploadResult)
throw createError({
statusCode: 400,
statusMessage: "Failed to upload file",
});
const [id, options, pull, dump] = uploadResult;
// handleFileUpload reads the rest of the options for us.
const name = options.name;
const description = options.description;
const gameId = options.id;
const updateModel: Prisma.GameUpdateInput = {
mName: name,
mShortDescription: description,
};
// handle if user uploaded new icon
if (id) {
updateModel.mIconObjectId = id;
await pull();
} else {
dump();
}
// If the API call doesn't provide values, don't set them
for (const [key, value] of Object.entries(updateModel)) {
if (value === undefined) {
// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
delete updateModel[key as keyof typeof updateModel];
}
}
const newObject = await prisma.game.update({
where: {
id: gameId,
},
data: updateModel,
});
return newObject;
});