Files
drop/server/api/v1/admin/import/version/index.post.ts

95 lines
2.5 KiB
TypeScript

import { type } from "arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import { parsePlatform } from "~/server/internal/utils/parseplatform";
const ImportVersion = type({
id: "string",
version: "string",
platform: "string",
launch: "string?",
launchArgs: "string?",
setup: "string?",
setupArgs: "string?",
onlySetup: "boolean?",
delta: "boolean?",
umuId: "string?",
});
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readValidatedBody(h3, ImportVersion);
const gameId = body.id;
const versionName = body.version;
const platform = body.platform;
const launch = body.launch ?? "";
const launchArgs = body.launchArgs ?? "";
const setup = body.setup ?? "";
const setupArgs = body.setupArgs ?? "";
const onlySetup = body.onlySetup ?? false;
const delta = body.delta ?? false;
const umuId = body.umuId ?? "";
const platformParsed = parsePlatform(platform);
if (!platformParsed)
throw createError({ statusCode: 400, statusMessage: "Invalid platform." });
if (delta) {
const validOverlayVersions = await prisma.gameVersion.count({
where: { gameId: gameId, platform: platformParsed, delta: false },
});
if (validOverlayVersions == 0)
throw createError({
statusCode: 400,
statusMessage:
"Update mode requires a pre-existing version for this platform.",
});
}
if (umuId && typeof umuId !== "string")
throw createError({
statusCode: 400,
statusMessage: "If specified, UMU ID must be a string.",
});
if (onlySetup) {
if (!setup)
throw createError({
statusCode: 400,
statusMessage: 'Setup required in "setup mode".',
});
} else {
if (!delta && !launch)
throw createError({
statusCode: 400,
statusMessage: "Startup executable is required for non-update versions",
});
}
// startup & delta require more complex checking logic
const taskId = await libraryManager.importVersion(gameId, versionName, {
platform,
onlySetup,
launch,
launchArgs,
setup,
setupArgs,
umuId,
delta,
});
if (!taskId)
throw createError({
statusCode: 400,
statusMessage: "Invalid options for import",
});
return { taskId: taskId };
});