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89 lines
2.5 KiB
TypeScript
89 lines
2.5 KiB
TypeScript
import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import { parsePlatform } from "~/server/internal/utils/parseplatform";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readBody(h3);
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const gameId = body.id;
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const versionName = body.version;
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const platform = body.platform as string | undefined;
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const launch = (body.launch ?? "") as string;
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const launchArgs = (body.launchArgs ?? "") as string;
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const setup = (body.setup ?? "") as string;
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const setupArgs = (body.setupArgs ?? "") as string;
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const onlySetup = body.onlySetup ?? (false as boolean);
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const delta = (body.delta ?? false) as boolean;
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const umuId = (body.umuId ?? "") as string;
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if (!gameId || !versionName)
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throw createError({
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statusCode: 400,
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statusMessage: "Game ID and version are required.",
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});
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if (!platform)
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throw createError({ statusCode: 400, statusMessage: "Missing platform." });
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const platformParsed = parsePlatform(platform);
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if (!platformParsed)
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throw createError({ statusCode: 400, statusMessage: "Invalid platform." });
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if (delta) {
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const validOverlayVersions = await prisma.gameVersion.count({
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where: { gameId: gameId, platform: platformParsed, delta: false },
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});
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if (validOverlayVersions == 0)
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throw createError({
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statusCode: 400,
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statusMessage:
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"Update mode requires a pre-existing version for this platform.",
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});
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}
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if (umuId && typeof umuId !== "string")
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throw createError({
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statusCode: 400,
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statusMessage: "If specified, UMU ID must be a string.",
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});
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if (onlySetup) {
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if (!setup)
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throw createError({
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statusCode: 400,
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statusMessage: 'Setup required in "setup mode".',
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});
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} else {
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if (!delta && !launch)
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throw createError({
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statusCode: 400,
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statusMessage: "Startup executable is required for non-update versions",
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});
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}
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// startup & delta require more complex checking logic
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const taskId = await libraryManager.importVersion(gameId, versionName, {
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platform,
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onlySetup,
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launch,
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launchArgs,
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setup,
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setupArgs,
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umuId,
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delta,
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});
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if (!taskId)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid options for import",
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});
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return { taskId: taskId };
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});
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